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[null,"1.","Record Nr.",null,"UNINA9910136138403321"]
[null,null,"Autore",null,"Sanders Andrew <1934->"]
[null,null,"Titolo",null,"An Introduction to Unreal Engine 4 / / Andrew Sanders"]
[null,null,"Pubbl/distr/stampa",null,"Boca Raton, FL : , : CRC Press, , [2017]"]
[{"$nulls":4},"©2017"]
[null,null,"ISBN",null,"1-4987-6542-4"]
[{"$nulls":4},"1-315-38255-5"]
[{"$nulls":4},"1-4987-6510-6"]
[null,null,"Descrizione fisica",null,"1 online resource (270 pages) : color illustrations"]
[null,null,"Disciplina",null,"794.8/1526"]
[null,null,"Soggetti",null,"Video games - Programming"]
[{"$nulls":4},"UnrealScript (Computer program language)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"1. Project type selection and start-up -- 2. An overview of the level design process - 3. Blocking your first level -- 4. Finishing the blocking of your level -- 5. Exploring blueprints -- 6. Materials -- 7. Lighting concepts -- 8. Blueprint animation -- 9. Populating your level -- 10. Particle systems -- 11. Advanced blueprint techniques -- 12. Working with landscapes."]