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[null,"1.","Record Nr.",null,"UNINA9910132429303321"]
[null,null,"Titolo",null,"NIGERCON : 2013 IEEE International Conference on Emerging & Sustainable Technologies for Power & ICT in a Developing Society : 14-16 November 2013"]
[null,null,"Pubbl/distr/stampa",null,"New York : , : IEEE, , 2014"]
[null,null,"ISBN",null,"1-4799-2017-7"]
[null,null,"Descrizione fisica",null,"1 online resource (260 pages)"]
[null,null,"Soggetti",null,"Green technology - Developing countries"]
[{"$nulls":4},"Electric power - Technological innovations - Developing countries"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910901887303321"]
[null,null,"Autore",null,"Mailland Julien"]
[null,null,"Titolo",null,"The game that never ends : how lawyers shape the videogame industry / / Julien Mailland"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Massachusetts : , : The MIT Press, , 2024"]
[null,null,"ISBN",null,"9780262380294"]
[{"$nulls":4},"0262380293"]
[{"$nulls":4},"9780262380287"]
[{"$nulls":4},"0262380285"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (0 pages)"]
[null,null,"Collana",null,"Game Histories Series"]
[null,null,"Disciplina",null,"344/.099"]
[null,null,"Soggetti",null,"Video games - Law and legislation - History"]
[{"$nulls":4},"Video games industry - Law and legislation - History"]
[{"$nulls":4},"Game laws"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"A tale of two cartridges -- When losing is winning : ATARI, Magnavox, and a tale of two patents -- The lawyer's corner : ready law student one intermission : when reverse engineering and legal engineering get entangled in a never-ending dance -- You're just a bunch of towel designers!! : the genesis of  the 3rd-party videogame software industry -- The lawyer's engineer's corner : how does one \"break\" a lock-out chip? a primer on reverse engineering of software for English majors -- Are your lawyer's hands clean? : legal responses to the reverse engineering of lock-out chips -- The lawyer's corner : to sue, or not to sue, that is the question : intellectual property enforcement strategies in the first two decades of the videogame industry -- Regulating violent videogames? : a story of thresholds -- Do you speak videogame law? : global industry, local  laws, and practices -- The concluding lawyer's corner : frenemies."]
[null,null,null,"Sommario/riassunto","\"Mailland places lawyers and the law at the center of the history of videogames, reconstructing traditional histories of games to include the social impact of lawyers and the law\"--"]