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[null,"1.","Record Nr.",null,"UNINA9910131356503321"]
[null,null,"Autore",null,"Rouet François"]
[null,null,"Titolo",null,"La création dans l’industrie du jeu vidéo / / François Rouet"]
[null,null,"Pubbl/distr/stampa",null,"Paris, : Département des études, de la prospective et des statistiques, 2014"]
[null,null,"ISBN",null,"2-11-139888-8"]
[null,null,"Descrizione fisica",null,"1 online resource (16 p.)"]
[null,null,"Soggetti",null,"Cultural studies"]
[{"$nulls":4},"jeux vidéo"]
[{"$nulls":4},"emploi culturel"]
[{"$nulls":4},"flexibilité"]
[{"$nulls":4},"création"]
[{"$nulls":4},"pluri-activité"]
[{"$nulls":4},"flexibility"]
[{"$nulls":4},"creation"]
[{"$nulls":4},"computer games"]
[{"$nulls":4},"diversification"]
[{"$nulls":4},"employment"]
[null,null,"Lingua di pubblicazione",null,"Francese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","La filière du jeu vidéo a atteint une maturité dont témoignent une troisième génération de créateurs et l’apparition de nombreux studios de développement. La création joue un rôle essentiel dans cette filière pour permettre un renouvellement de la production de jeux qui tire parti de potentialités techniques en constant développement et de formes renouvelées de jouabilité. Or la création, par ses formes collectives d’organisation au sein des studios et du fait de ses coûts et de ses risques, peine à être reconnue au sein d’une industrie mondialisée où le poids des consoliers et des éditeurs est particulièrement important. Ce sont donc les formes de reconnaissance de cette création (statut, rémunération, organisation sociale, etc.) qui sont explorées dans la perspective de rendre pérenne sa vitalité et, partant, celle du secteur vidéo-ludique en France.  The video game industry has reached maturity, as the third generation of creators and "]
[{"$nulls":4},"the emergence of several gaming development studios attest. Creativity plays a crucial role in ensuring that game production within the industry remains fresh, which itself draws on the potential of up-and-coming technical innovations and new forms of gameplay. Currently, due to the way creativity is collectively organised within studios, and due to its inherent costs and risks, it is scarcely recognised within a globalised industry which is heavily influenced by the console manufacturers and publishers. The ways in which this creativity is recognised (e.g. status, pay, company structure, etc), are therefore explored with a view to sustaining its dynamism, and, consequently, that of the video-gaming sector in France."]