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[null,"1.","Record Nr.",null,"UNINA990008280250403321"]
[null,null,"Autore",null,"Lega, Riccardo"]
[null,null,"Titolo",null,"La patente europea della qualità (EQDL) : manuale per raggiungere la certificazione professionale : validato secondo il syllabus 1.03 / Riccardo Lega"]
[null,null,"Pubbl/distr/stampa",null,"Milano : FrancoAngeli, ©2006"]
[null,null,"ISBN",null,"88-464-7141-5"]
[null,null,"Descrizione fisica",null,"233 p. ; 24 cm"]
[null,null,"Collana",null,"Quaderni di informatica ; 1290.37"]
[null,null,"Disciplina",null,"519.8"]
[null,null,"Locazione",null,"MAS"]
[null,null,"Collocazione",null,"XVII-C-193"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNISALENTO991001328939707536"]
[null,null,"Titolo",null,"Le tecniche artistiche / E. Baccheschi ... [et al.] ; ideazione e coordinamento di Corrado Maltese"]
[null,null,"Pubbl/distr/stampa",null,"Milano : U. Mursia & C., [1973]"]
[null,null,"Descrizione fisica",null,"549 p. : ill., tav. ; 21 cm"]
[null,null,"Collana",null,"Strumenti per una nuova cultura. Guide e manuali"]
[null,null,"Disciplina",null,"702.8"]
[null,null,"Soggetti",null,"Arte - Tecnica"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"3.","Record Nr.",null,"UNINA9910781926103321"]
[null,null,"Autore",null,"Klopfer Eric"]
[null,null,"Titolo",null,"Augmented learning : research and design of mobile educational games / / Eric Klopfer"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2008"]
[null,null,"ISBN",null,"1-282-09955-8"]
[{"$nulls":4},"9786612099557"]
[{"$nulls":4},"0-262-27729-8"]
[{"$nulls":4},"1-4356-4349-6"]
[null,null,"Descrizione fisica",null,"1 online resource (272 p.)"]
[null,null,"Disciplina",null,"371.33/7"]
[null,null,"Soggetti",null,"Educational games - Data processing"]
[{"$nulls":4},"Educational games - Design and construction"]
[{"$nulls":4},"Simulation games in education - Design and construction"]
[{"$nulls":4},"Mobile computing"]
[{"$nulls":4},"Pocket computers - Programming"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. [229]-237) and index."]
[null,null,"Nota di contenuto",null,"Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi."]
[null,null,null,"Sommario/riassunto","New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education."]