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[null,"1.","Record Nr.",null,"UNINA990002578500403321"]
[null,null,"Autore",null,"Conférence internationale de recherche opérationelle : <3. ;  : 1963"]
[null,null,"Titolo",null,"Actes de la 3ème conférence internationale de recherche opérationnelle = = Proceedings of the 3rd international conference on operational research, Olso 1963 / présentés par G. Kreweras, G. Morlat"]
[null,null,"Pubbl/distr/stampa",null,"Paris : Dunod"]
[{"$nulls":4},"London : English Universities Press, 1964"]
[null,null,"Descrizione fisica",null,"XIV, 952 p. ; 24 cm"]
[null,null,"Disciplina",null,"658"]
[null,null,"Locazione",null,"SES"]
[{"$nulls":4},"MAS"]
[null,null,"Collocazione",null,"B/3.3 ACT/63"]
[{"$nulls":4},"MXXXI-A-46"]
[{"$nulls":4},"MXXXI-A-47"]
[null,null,"Lingua di pubblicazione",null,"Francese"]
[{"$nulls":4},"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910789944103321"]
[null,null,"Autore",null,"Guertin Carolyn"]
[null,null,"Titolo",null,"Digital prohibition : piracy and authorship in new media art / / by Carolyn Guertin"]
[null,null,"Pubbl/distr/stampa",null,"New York : , : Continuum, , 2012"]
[null,null,"ISBN",null,"1-4411-6643-2"]
[{"$nulls":4},"1-62892-785-2"]
[{"$nulls":4},"1-280-57752-5"]
[{"$nulls":4},"9786613607256"]
[{"$nulls":4},"1-4411-5058-7"]
[null,null,"Descrizione fisica",null,"1 online resource (305 p.)"]
[null,null,"Disciplina",null,"346.7304/82"]
[null,null,"Soggetti",null,"Art and technology"]
[{"$nulls":4},"Communication and technology"]
[{"$nulls":4},"Digital media - Law and legislation"]
[{"$nulls":4},"New media art"]
[{"$nulls":4},"Piracy (Copyright)"]
[{"$nulls":4},"Piracy (Copyright) - United States"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Introduction: Ambivalence and Authorship -- The Third Space of Authorship: Participatory Practices and New Narrative Models -- The New Prohibition: Digital Piracy and the Politics of Creation -- The Aesthetics of Appropriation. Creativity is Dead -- Long Live The Reflexive Remix -- Interruption (Stoppage + Repetition)  -- Disturbance (Action + Event) -- Tactical Media: Public Disturbance After the Decline and Fall of Activism -- Capture/Leakage (Performance + Documentation) -- Dynamic Data and Augmented Bodies -- Authorship. From Karaoke Culture to Vernacular Video -- \"Aberrant Decoding\" and Atactical Aesthetics -- Sampling -- Mashups -- Remakes/Adaptations/Intertexts -- Streamed data/content or visualization -- Archiving As An Aesthetic Form -- Hacks -- Google Empire: Smart Art and Intelligent Agents From Intelligent Tools to Smart Art -- Real Time/ UnReal Time -- Creative Cannibalism and Digital Anthropophagy. Digital Anthropophagy -- Translation: Performing The In Between -- \"Productive Mistranslation\" (China and "]
[{"$nulls":4},"Pakistan) -- Conclusion."]
[null,null,null,"Sommario/riassunto","\"The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.\"--Bloomsbury Publishing."]