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[null,"1.","Record Nr.",null,"UNINA990001488470403321"]
[null,null,"Autore",null,"Ali Mehmeti, Felix"]
[null,null,"Titolo",null,"Partial differential equations on multistructures : Proceedings of the conference held in Luminy, France / F. A. Mehmeti, J. von Below, S. Nicaise, editors"]
[null,null,"Pubbl/distr/stampa",null,"New York : Marcel Dekker, c2001"]
[null,null,"ISBN",null,"0-8247-0565-3"]
[null,null,"Descrizione fisica",null,"ix, 248 p. ; 24 cm"]
[null,null,"Collana",null,"Lecture notes in pure and applied mathematics ; 219"]
[null,null,"Disciplina",null,"515.353"]
[null,null,"Locazione",null,"MA1"]
[null,null,"Collocazione",null,"C-7-(219"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910462323803321"]
[null,null,"Autore",null,"Newman James (James A.)"]
[null,null,"Titolo",null,"Best before : videogames, supersession and obsolescence / / James Newman"]
[null,null,"Pubbl/distr/stampa",null,"Abingdon, Oxon ; ; New York : , : Routledge, , 2012"]
[null,null,"ISBN",null,"1-283-58512-X"]
[{"$nulls":4},"9786613897572"]
[{"$nulls":4},"0-203-14426-0"]
[{"$nulls":4},"1-136-50266-1"]
[null,null,"Descrizione fisica",null,"1 online resource (193 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games"]
[{"$nulls":4},"Video games - Social aspects"]
[{"$nulls":4},"Video games industry"]
[{"$nulls":4},"Video games - Marketing"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. [161]-176) and index."]
[null,null,"Nota di contenuto",null,"Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX"]
[null,null,null,"Sommario/riassunto","Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing.Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old game"]