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[null,"1.","Record Nr.",null,"UNINA9910457487103321"]
[null,null,"Autore",null,"McCall Jeremiah"]
[null,null,"Titolo",null,"Gaming the Past [[electronic resource] ] : Using Video Games to Teach Secondary History"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, : Taylor and Francis, 2013"]
[null,null,"ISBN",null,"1-136-83209-2"]
[{"$nulls":4},"0-203-83183-7"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 online resource (207 p.)"]
[null,null,"Disciplina",null,"907.1/2"]
[{"$nulls":4},"907.1273"]
[null,null,"Soggetti",null,"EDUCATION / General"]
[{"$nulls":4},"EDUCATION / History"]
[{"$nulls":4},"History - Study and teaching - Simulation methods"]
[{"$nulls":4},"History --Study and teaching --Simulation methods"]
[{"$nulls":4},"Video games - Study and teaching"]
[{"$nulls":4},"Video games --Study and teaching"]
[{"$nulls":4},"History - Simulation methods - Study and teaching"]
[{"$nulls":4},"History & Archaeology"]
[{"$nulls":4},"History - General"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,"Nota di contenuto",null,"Front Cover; Gaming the Past; Copyright Page; Contents; List of illustrations; Acknowledgements; Introduction; 1. Why Play Historical Simulation Games? Making the Case to Administrators, Parents, Colleagues, and Students; 2. What Makes a Valid Simulation Game?; 3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content; 4. Instructional Strategies; 5. Putting It All Together: Learning Exercises, Assessments, and Sample Lesson Plans; Appendices; References; Index"]
[null,null,null,"Sommario/riassunto","Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social "]
[{"$nulls":4},"studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educ"]
[null,"2.","Record Nr.",null,"UNICASRML0297515"]
[null,null,"Autore",null,"Rodeghiero, Andrea"]
[null,null,"Titolo",null,"Sul sinallagma genetico nell'emptio venditio classica / Andrea Rodeghiero"]
[null,null,"Pubbl/distr/stampa",null,"Padova, : Cedam, 2004"]
[null,null,"ISBN",null,"8813255519"]
[null,null,"Descrizione fisica",null,"IX, 170 p. ; 24 cm"]
[null,null,"Disciplina",null,"346.3702"]
[null,null,"Soggetti",null,"Contratti - Nullita"]
[{"$nulls":4},"Vendita Legislazione"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]