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[null,"1.","Record Nr.",null,"UNICAMPANIASUN0034824"]
[null,null,"Titolo",null,"The reception of the church fathers in the West 1"]
[null,null,"Pubbl/distr/stampa",null,"Leiden : Brill"]
[null,null,"ISBN",null,"90-04-09722-8"]
[null,null,"Descrizione fisica",null,"XXIX, 469 p. ; 25 cm."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNISA990000744080203316"]
[null,null,"Autore",null,"FRIEDMAN, James W."]
[null,null,"Titolo",null,"Game theory with applications to economics / James W. Friedman"]
[null,null,"Pubbl/distr/stampa",null,"Oxford, : Oxford University Press, 1991"]
[null,null,"ISBN",null,"01-950-7053-4"]
[null,null,"Edizione",null,"[2nd ed.]"]
[null,null,"Descrizione fisica",null,"XXII, 332 p. : graf. ; 23 cm"]
[null,null,"Disciplina",null,"330"]
[null,null,"Soggetti",null,"Teoria dei giochi"]
[null,null,"Collocazione",null,"330.01 FRI"]
[{"$nulls":4},"300 330 FRI"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"3.","Record Nr.",null,"UNINA9910453405303321"]
[null,null,"Autore",null,"Chesnut Donald"]
[null,null,"Titolo",null,"UX for dummies / / by Donald Chesnut and Kevin Nichols"]
[null,null,"Pubbl/distr/stampa",null,"West Sussex, England : , : John Wiley & Sons, , 2014"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"1-118-85279-6"]
[{"$nulls":4},"1-118-85271-0"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 recurso en línea (339 p.)"]
[null,null,"Collana",null,"For dummies"]
[null,null,"Disciplina",null,"004.16"]
[null,null,"Soggetti",null,"Microcomputer workstations"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[{"$nulls":4},"\"Making Everything Easier!.\""]
[null,null,"Nota di contenuto",null,"Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Getting Started with UX; Chapter 1: Defining UX and the Process; What Is UX, Really?; The Promise of Good UX Design; UX Components; UX Is a Big Deal; How UX and Usability Work Together; Necessary UX Inputs; Considerations before Beginning UX; How a Typical Project Works; Chapter 2: Examining Why You Should Use UX; Realizing UX for All Channel Benefits; Understanding How UX Benefits Your Business"]
[{"$nulls":4},"Understanding How UX Impacts Your UsersChapter 3: Determining Your Users; User Experience versus Customer Experience; Gathering Data; Analyzing the Data to Create User Profiles; Prioritizing Who's Most Important; Bringing Users to Life through Personas; A Final Example; Building Upon Your Understanding; Chapter 4: Modeling the Experience; Creating User Scenarios; Understanding and Designing User Journeys; Chapter 5: Understanding UX as (R)evolution; Figuring Out Your Strategy; Defining a Sustainable Model; Advancing the Future with a UX Process; Part II: Components of Design"]
[{"$nulls":4},"Chapter 6: Taming the Beast: Understanding What You Do and Don't HaveAssessing Your Current and Future States; Surveying Your Competitors to Build a Better Experience; Defining and Prioritizing Features and Requirements; Chapter 7: Developing Content Strategy; Defining Content and Content Strategy; Making Your Content Work; "]
[{"$nulls":4},"Understanding the Content Inventory and Audit; Interviewing Stakeholders for Content Requirements; Creating the Content Strategy Audit Report and Future-State Point of View (POV); Chapter 8: Designing the Content Strategy; Getting Started with Content Strategy"]
[{"$nulls":4},"Identifying the Necessary Content TypesCreating Experience-Level, Section-Level, and Page-Level Content Strategy; Creating a Content Model; Creating a Taxonomy; Identifying Content Life Cycles for Each Type of Content; Creating a Governance Model; Creating an Editorial Calendar and Production Tools; Chapter 9: Building the Information Architecture; Benefits of Good Information Architecture; Creating a Sitemap as the Framework of Your Experience; Constructing a Blueprint with Wireframes; Chapter 10: Designing for Specific Channels; Changing Trends in UX; Preparing Your Design for Multichannel"]
[{"$nulls":4},"Designing for Home Desktop, Laptop, and Large-Screen ComputersDesigning for Mobile Phones; Designing for Tablet Experiences; Designing UX for Other Channels; Considering the Role of Social Networks; Chapter 11: Diving into Visual Design; Wearing a UX Hat for Visual Design; Understanding the Basics of Visual Design; Conceptualizing Visual Design; Validating the Visual Design; Creating and Using Style Guides; Part III: Your UX in Action; Chapter 12: Testing: How It Can Save Your UX; Eight Common Testing Myths in UX; The Power of Prototypes; Deciding on Your Testing Strategy"]
[{"$nulls":4},"Using Participatory Design Testing Methods"]
[null,null,null,"Sommario/riassunto","Get up to speed quickly on the latest in user experience strategy and design UX For Dummies is a hands-on guide to developing and implementing user experience strategy. Written by globally-recognized UX consultants, this essential resource provides expert insight and guidance on using the tools and techniques that create a great user experience, along with practical advice on implementing a UX strategy that aligns with your organisation's business goals and philosophy. You'll learn how to integrate web design, user research, business planning and data analysis to focus your com"]