LEADER 00867cam1 22002173 450 001 SOBE00073850 005 20221114100311.0 100 $a20221114g00009999|||||ita|0103 ba 101 $aita 102 $aIT 200 1 $a<>processo amministrativo nella legislazione e nella giurisprudenza$eaggiornamento dell'opera di raccolta e di sistemazione delle norme e della giurisprudenza sul processo amministrativo$fSebastiano Cassarino 210 $aMilano$cGiuffrč 215 $av.$d24 cm 463 1$1001SON0001282$12001 $a<<1: I >>presupposti : 1983-1998 / Sebastiano Cassarino 700 1$aCassarino$b, Sebastiano$3AF00003837$4070$0230953 801 0$aIT$bUNISOB$c20221114$gRICA 912 $aSOBE00073850 940 $aM 102 Monografia moderna SBN 941 $aM 996 $aProcesso amministrativo nella legislazione e nella giurisprudenza$962085 997 $aUNISOB LEADER 01160nam a2200277 i 4500 001 991003636899707536 008 080520s2008 it 000 0 ita d 020 $a9788842082798 035 $ab13727795-39ule_inst 040 $aSet. Economia - SAGA$bita 082 04$a343.450721 245 00$aContratto e antitrust /$csaggi di Antonio Catricalŕ ... [et al.] ; a cura di Gustavo Olivieri, Andrea Zoppini 260 $aRoma :$bLaterza,$c2008 300 $avi, 217 p. ;$c21 cm 440 0$aPercorsi ;$v106 650 4$aLibera concorrenza$xLegislazione 700 1 $aOlivieri, Gustavo 700 1 $aZoppini, Andrea 700 1 $aCatricalŕ, Antonio$eauthor$4http://id.loc.gov/vocabulary/relators/aut$075133 907 $a.b13727795$b02-04-14$c20-05-08 912 $a991003636899707536 945 $aLE025 ECO 343 OLI01.01$g1$i2025000217447$lle025$o-$pE24.00$q-$rl$s- $t0$u5$v1$w5$x0$y.i1477107x$z09-06-08 945 $aLE027 343.07 CAT01.01$g1$i2027000185788$lle027$o-$pE24.00$q-$rl$s- $t0$u7$v2$w7$x0$y.i14805182$z17-07-08 996 $aContratto e antitrust$91464449 997 $aUNISALENTO 998 $ale025$ale027$b20-05-08$cm$da $e-$fita$git $h0$i0 LEADER 12498nam 22005775 450 001 9910865248003321 005 20260605212443.0 010 $a9783031615436$b(electronic bk.) 024 7 $a10.1007/978-3-031-61543-6 035 $a(MiAaPQ)EBC31360180 035 $a(Au-PeEL)EBL31360180 035 $a(CKB)32213018300041 035 $a(DE-He213)978-3-031-61543-6 035 $a(OCoLC)1438673673 035 $a(EXLCZ)9932213018300041 100 $a20240601d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHuman Aspects of IT for the Aged Population $e10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29?July 4, 2024, Proceedings, Part I /$fedited by Qin Gao, Jia Zhou 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (447 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14725 311 08$aPrint version: Gao, Qin Human Aspects of IT for the Aged Population Cham : Springer International Publishing AG,c2024 9783031615429 327 $aIntro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 10th International Conference on Human Aspects of IT for the Aged Population (ITAP 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Designing for Older Adults -- Online Semi-structured Interviews to Better Capture Generational Media Actions: The Relevance of Relaxed, Participative and Reflexive Approaches -- 1 Introduction -- 2 Theoretical Overview -- 3 Methodological Approach -- 4 Online Interviewing in Relaxed, Participative, and Reflective Environments -- 4.1 Media Diaries as a Complement Capable of Capturing the Moment in Action -- 5 Conclusions and Future Research -- References -- Interaction Design of Elderly-Friendly Smartwatches: A Kano-AHP-QFD Theoretical Approach -- 1 Introduction -- 2 Research Methodology -- 3 Smartwatch Interaction Design Process Based on Kano Model, AHP and QFD Methods -- 3.1 Kano Model-Based Requirements Extraction and Classification for Elderly Users -- 3.2 Calculation and Analysis of Elderly User Requirement Weights Based on AHP Method -- 3.3 Design Element Analysis Based on QFD Method -- 4 Conceptual Design of Smartwatch Based on Kano, AHP, and QFD Models -- 4.1 Key Functional Requirements for Smartwatch Design in Elderly Users -- 4.2 Comfort and Affordability as Imperatives in Aging-Friendly Smartwatch Design -- 4.3 Optimizing User Satisfaction Through Aging-Friendly Smartwatch Interaction Design -- 5 Conclusions -- References -- Human Aspects of Gerontechnology: Comprehensive Analysis of 2015-2023 ITAP Conference Papers -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 The Overview of ITAP Conference Papers -- 3.2 Scholars and Institutions of ITAP -- 3.3 Research Themes of ITAP. 327 $a4 Conclusion -- References -- Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions -- 1 Introduction -- 2 Literature Review -- 3 Study 1: Development of Embodied Metaphors -- 3.1 Methods -- 3.2 Results of Study 1 -- 4 Study 2: Evaluation of Embodied Metaphors -- 4.1 Method -- 4.2 Results of Study 2 -- 5 Conclusion -- References -- Constructing a Multi-dimensional Social Compensation Design Scale for Older People Within the Framework of Social Media for Smart Homes -- 1 Introduction -- 2 Literature Review -- 2.1 Social Compensation -- 2.2 Two Key Elements of Social Compensation -- 3 Framework -- 3.1 Participants -- 3.2 Data Collection -- 4 Development of SCDS -- 4.1 Items Development Process -- 4.2 Expert Review -- 5 Exploration of SCDS -- 5.1 Participants -- 5.2 Reliability and Validity Analysis -- 5.3 Exploratory Factor Analysis (EFA) -- 6 Validation of SCDS -- 6.1 Participants -- 6.2 Confirmatory Factor Analysis (CFA) -- 7 Conclusion -- References -- It's not by Accident! It's by Design. Design Methods to Reach (Inter)generational Perspective -- 1 Introduction -- 2 Intergenerational Cooperation and Knowledge Transfer through Design Methods -- 3 The Case of YouNDigital Project -- 3.1 Young Users' Preliminary Feedback on the Web-Based Newsroom -- 4 Final Considerations -- References -- Accessible Interaction Design Strategies of Intelligent Products for the Elderly Based on AHP -- 1 Introduction -- 2 Research Background -- 2.1 Accessible Design Concept -- 2.2 Analytic Hierarchy Process -- 3 Analysis of Interaction Barriers for Aged -- 3.1 User Research and Analysis of Barriers -- 3.2 Summary of Interaction Barriers Analysis for Older Adults -- 3.3 Primary and Secondary Analysis of Degree of Influence of Interaction Barriers for Elderly. 327 $a4 Accessible Interaction Design Strategies -- 4.1 Interactive and Inclusive Design Under the Concept of Accessibility -- 4.2 Customized Interactive Interface Design with the Concept of Accessibility -- 4.3 Intimate Empathy in Interactive Contexts Under the Concept of Accessibility -- 5 Summary -- References -- Catering to Seniors: Guidelines for User-Driven Perceived Aging Adaptation in User Interface Design -- 1 Introduction -- 2 Research Methodology -- 3 Aging-Friendly User Interface Design Process Incorporating KANO, AHP and QFD Methods -- 3.1 Target User Requirements Extraction -- 3.2 KANO-Based User Requirement Attribute Classification -- 3.3 Calculation and Analysis of User Requirement Weights Based on AHP Method -- 3.4 Design Element Analysis Based on QFD Methods -- 4 Aging-Friendly User Interface Design Guideline -- 4.1 Font -- 4.2 Color -- 4.3 Sound -- 5 Conclusion -- References -- Gerontechnology Design: Navigating Pluralistic Value Conflicts -- 1 Introduction -- 2 Literature Review -- 2.1 Literature Review on Dilemma-Driven Design in System Design -- 2.2 Literature Review on Value-Sensitive Design -- 2.3 Research Status of Shanghai Community Self-service Sign Detection Equipment -- 3 Methodology -- 4 Findings and Analysis -- 5 Discussion -- References -- Older Adults' User Experience -- Activities to Encourage Older Adults' Skills in the Use of Digital Technologies on the Example of Multigenerational Houses in Germany -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Digital Divide -- 2.2 Digital Inclusion -- 2.3 Importance of Digital Technologies for Older Adults -- 2.4 Multigenerational Houses -- 3 Motivation and Goal-Setting -- 3.1 Goal Setting -- 3.2 Research Questions -- 4 Method -- 5 Results -- 6 Discussion -- 7 Conclusion, Limitations, and Further Work -- References. 327 $aBetween the Present and the Past: Using Card-Sorting and Biographical Approaches to Identify News Influencers' Media Habits -- 1 Introduction -- 2 Who is Relevant and When? Young People and Their Particular Way of Consuming News -- 3 A Biographical Approach that Calls for Memory and Nostalgia -- 4 Q-Sort as a Qualitative Strategy to Map Past and Present News Consumption -- 5 Research Design -- 6 Unlocking Biographical Insights: Asking Questions at the Right Time and Giving Them Space to Speak -- 7 Final Remarks -- References -- The Impact of Color in Phone Software Interfaces on the User Experience of the Elderly -- 1 Introduction -- 2 Method -- 2.1 Experimental Design -- 2.2 Participants -- 2.3 Experimental Materials -- 2.4 Experimental Equipment -- 2.5 Data Analysis -- 3 Results -- 4 Conclusions -- References -- Exploring Factors Influencing Visual Realism in Augmented Reality User Experience -- 1 Introduction -- 1.1 Research Background -- 1.2 Research Objective -- 2 Related Work -- 3 Method -- 3.1 Participants -- 3.2 Survey Instrument -- 3.3 Data Analysis -- 4 Results -- 4.1 Frequency Calculation Results -- 4.2 Chi-Square Test Results -- 5 Discussion -- 5.1 Discussion of Hypothesis 1 -- 5.2 Discussion of Hypothesis 2 -- 5.3 Implications and Future Directions -- 6 Conclusion -- References -- The Impact of Smartphone Fonts and Text Colors on Visual Recognition of the Elderly -- 1 Introduction -- 2 Literature Review -- 2.1 Elderly and Visual Theory -- 2.2 Application of Color System -- 3 Experimental Design -- 4 Results and Discussion -- 5 Conclusion -- References -- Optimization of Touch Active Area Size Based on Click Position Bias in Older Adults' Touchscreen Interaction -- 1 Introduction -- 2 Related Work -- 2.1 Touchscreens Might Be More Suitable for Older Users -- 2.2 Challenges in Clicking for Older Adults Using Indirect Input Devices. 327 $a2.3 Challenges in Clicking for Older Adults Using Direct Input Devices -- 3 Materials and Methods -- 3.1 Experimental Design -- 3.2 Participants -- 3.3 Experimental Prototype and Apparatus -- 3.4 Procedure -- 3.5 Data Visualization -- 4 Results -- 4.1 Demographics -- 4.2 Click Behavior -- 4.3 Click Position Bias Vector Field -- 4.4 Optimizing Touch Active Area Size Standards -- 5 Discussion -- 6 Conclusion -- References -- Older Adults' Digital Competences and User Behavior -- Digital Bulgarian Elderly People: Myth or Reality? -- 1 Introduction -- 2 Research Methods -- 3 Results -- 3.1 Older People and ICTs in the EU - Trends and Comparative Analysis -- 3.2 The Elderly and ICT in Bulgaria -- 3.3 Results of the Conducted Surveys -- 4 Discussion -- 5 Conclusion, Limitation, Implications for Future Research -- References -- Chatbots as Tools in Parent-Child Relationships -- 1 Introduction -- 2 Psychological Impacts of Each Feature of CT [12] -- 2.1 Method -- 2.2 Results -- 2.3 Discussion -- 3 A System to Improve Psychological Well-Being (CMBot) -- 3.1 Development Concept -- 3.2 CMBot -- 4 Evaluation of a System for Improving Psychological Well-Being (CMBot) -- 4.1 Evaluation Method -- 4.2 Experiment Result -- 5 Limitation -- 6 Conclusion -- References -- Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach -- 1 Introduction -- 1.1 Research Objectives -- 2 Background -- 2.1 Gaming and Ageing -- 2.2 Intergenerational Approaches, Lifelong Learning, and Digital Literacy -- 3 Method -- 3.1 Study Eligibility Criteria -- 3.2 Search Strategy -- 3.3 Study Selection Process -- 4 Data Extraction and Analysis -- 5 Results -- 5.1 GBL with Older Adults -- 5.2 Intergenerationally as an Intervention Path -- 6 Discussion -- 7 Conclusion -- References. 327 $aGame-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop. 330 $aThis two-volume set LNCS 14725-14726 constitutes the thoroughly refereed proceedings of the 10th International Conference on Human Aspects of IT for the Aged Population (ITAP 2024), held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washington DC, USA, during June/July 2024. The total of 1271 papers and 309 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 5108 submissions. The ITAP 2024 conference offers a broad range of relevant disciplines and domains to exchange 1) research contributions on older people's abilities and competencies, needs and requirements, and attitudes and behavioral patterns in relation to IT use; 2) innovative ideas, practices, and experiences related to the design, operation, and evaluation of IT applications, systems, and services for older people. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14725 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aUser Interfaces and Human Computer Interaction 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aUser Interfaces and Human Computer Interaction. 676 $a005.437 676 $a004.019 700 $aLiqing$01859491 701 $aZhou$b Jia$01373004 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865248003321 996 $aHuman Aspects of IT for the Aged Population$94463330 997 $aUNINA