LEADER 01094cam0 22002531 450 001 SOBE00030025 005 20210401065819.0 010 $a8814029245 100 $a20130129d1991 |||||ita|0103 ba 101 $aita 102 $aIT 200 1 $a1988-1990$eun triennio di profonde trasformazioni costituzionali$ein Occidente, nell'URSS e negli Stati socialisti dell'Est europeo$eaggiornamento all'Introduzione al diritto costituzionale comparato (6. edizione: 1988)$fPaolo Biscaretti di Ruffia 210 $aMilano$cGiuffrè$d1991 215 $aXII, 153 p.$d22 cm 700 1$aBiscaretti Di_Ruffia$b, Paolo$3AF00008032$4070$068686 801 0$aIT$bUNISOB$c20210401$gRICA 850 $aUNISOB 852 $aUNISOB$jFondo|De|Sanctis|F$m158792 912 $aSOBE00030025 940 $aM 102 Monografia moderna SBN 941 $aM 957 $aFondo|De|Sanctis|F$b001355$gCON$d158792$hDeSanctisF$rdono$tN$1menle$2UNISOB$3UNISOB$420130129094241.0$520210401065819.0$6Spinosa$fPer le modalità di consultazione vedi homepage della Biblioteca link Fondi 996 $a1988-1990$962787 997 $aUNISOB LEADER 06450nam 22007095 450 001 9910755080003321 005 20251225210834.0 010 $a9783031476587 010 $a3031476581 024 7 $a10.1007/978-3-031-47658-7 035 $a(MiAaPQ)EBC30841393 035 $a(Au-PeEL)EBL30841393 035 $a(DE-He213)978-3-031-47658-7 035 $a(PPN)272914215 035 $a(CKB)28642504900041 035 $a(OCoLC)1407633595 035 $a(EXLCZ)9928642504900041 100 $a20231030d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aInteractive Storytelling $e16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11?15, 2023, Proceedings, Part II /$fedited by Lissa Holloway-Attaway, John T. Murray 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (331 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14384 311 08$aPrint version: Holloway-Attaway, Lissa Interactive Storytelling Cham : Springer International Publishing AG,c2023 9783031476570 327 $aVirtual Worlds, Performance, Games and Play -- As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling Traversing Space in The Under Presents (2019), a VR Game -- ?It?s About What We Take With Us And What We Leave Behind?: Investigating the Transformative Potential of Pervasive Games with Various Stakeholders -- Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities -- Bridging the gap between the physical and the virtual in tabletop role playing games: exploring immersive VR tabletops -- Circulation and Narrative in a Virtual Environment Detecting Player Preference Shifts in an Experience Managed Environment -- Applications and Case Studies -- ?Bury Me, My Love?: the boundary between reality and fiction in IDNs for smartphone -- Traversing boundaries when translating a literary IDN into severallanguages: a case study -- The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices -- Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy -- Fostering Interdisciplinary Learning for Elementary Students through Developing Interactive Digital Stories -- Merging site recreation and museum exhibition in archaeology exhibition -- Teaching Interactive Digital Narrative Through Found Photography -- Late Breaking Works -- Figure of speech detection and generation as a service in IDN authoring support -- ChatGPT as a Narrative Structure Interpreter -- Curatorial Challenges of Exhibiting VR IDN?s in Film Festival Formats -- What really happened here? Dealing with uncertainty in The Book of Distance: a critical historiography perspective -- A theory-of-mind game for the early detection of frontotemporal dementia -- Towards Procedural Generation of Narrative Puzzles for Open World Games -- Mind Stories: a Story Making game - From Narrative Therapy to Interactive Narrative Therapy. Empathic Experiences of Visual Conditions with Virtual Reality -- The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT -- A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Security -- Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education -- Comic for Higher Education Dataset Collected Using Illustration Cards -- Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT -- Integrating Storytelling and Making: A Case Study in Elementary School -- Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling -- AliceDali MR: A Mixed Reality Interactive Narrative Experience -- Exploring the Union Between Procedural Narrative and Procedural Content Generation -- A Design-Oriented Framework for Interactive Digital Narrative in Virtual Reality - Focus on Branching Narrative and Agency -- What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models -- Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation -- Playing Story Creation Games With Large Language Models: Experiments With GPT-3.5 -- Traversing language, the author, and the word in Amira Hanafi?s A Dictionary of the Revolution. 330 $aThis two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11?15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14384 606 $aComputers 606 $aComputer engineering 606 $aComputer networks 606 $aArtificial intelligence 606 $aDigital humanities 606 $aComputing Milieux 606 $aComputer Engineering and Networks 606 $aArtificial Intelligence 606 $aDigital Humanities 606 $aComputer Communication Networks 615 0$aComputers. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aArtificial intelligence. 615 0$aDigital humanities. 615 14$aComputing Milieux. 615 24$aComputer Engineering and Networks. 615 24$aArtificial Intelligence. 615 24$aDigital Humanities. 615 24$aComputer Communication Networks. 676 $a004 700 $aHolloway-Attaway$b Lissa$01434747 701 $aMurray$b John T$0101559 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910755080003321 996 $aInteractive Storytelling$93590332 997 $aUNINA