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Sciacca$v26, 27 700 1$aSciacca$b, Michele Federico$3AF00016380$4070$0159046 801 0$aIT$bUNISOB$c20220113$gRICA 850 $aUNISOB 852 $aUNISOB$j100$m18025 852 $aUNISOB$j100$m18026 912 $aE600200048382 940 $aM 102 Monografia moderna SBN 941 $aM 957 $a100$b001868$i-1$gSi$d18025$racquisto$1massimo$2UNISOB$3UNISOB$420090424135429.0$520220113143550.0$6bethb 957 $a100$b001868$i-2$gSI$d18026$racquisto$1bethb$2UNISOB$3UNISOB$420220113143555.0$520220113143626.0$6bethb 996 $aPlatone$9740393 997 $aUNISOB LEADER 06869nam 22006495 450 001 9911007348703321 005 20250601130243.0 010 $a3-031-93224-2 024 7 $a10.1007/978-3-031-93224-3 035 $a(CKB)39160553800041 035 $a(MiAaPQ)EBC32142902 035 $a(Au-PeEL)EBL32142902 035 $a(DE-He213)978-3-031-93224-3 035 $a(EXLCZ)9939160553800041 100 $a20250601d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesign, User Experience, and Usability $e14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings, Part II /$fedited by Martin Schrepp 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (606 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15795 311 08$a3-031-93223-4 327 $aUX Design and Evaluation Methodologies: How to Transfer User Feedback into Product Improvements? -- Gamification as a Driver for Narrative in Cinematic Single-Player VR Experience -- From Participation to Convergence: The Design Method of Citywalk Service System Based on Communication Perspective -- A Practical Approach for Novice Evaluators in Heuristic Evaluations: A Case Study Evaluating the Redesign in the Healthcare Domain -- Supported Methods for Agile UX Management -- Development and Validation of a Framework of Metrics to Evaluate Prototypes -- Reframing Challenges in Agile and UX: A New Categorization Approach -- Combining Heuristics and User Testing: Towards a Holistic Approach in User eXperience (UX) Evaluation of Open MOOC Platforms -- pproaches of the User-System-Environment Triptych ? Classifying the Definitions and Models of Context in User Experience Research -- Development of a Questionnaire App for UI Evaluation Based on Shneiderman's Eight Golden Rules of Interface Design: A Case Study in E-Learning and Online Travel Agencies -- Combining Questionnaires and Usage Tracking to Monitor the User Experience of an e-Commerce Solution -- Continuous UX Evaluation: Insights from Long-Term Use of the User Experience Questionnaire. Inclusive Design and Accessible Experiences: Construction and Research of an Elderly Care Service Model within the Framework of the Rural Revitalization Strategy: A Case Study of the Lvtian ? Anshan Village Ecological Elderly Care Project in Conghua, Guangzhou -- Guidelines for Developing Graphic Interfaces of E-Health Systems to Facilitate Data Visualization and Interpretation on Episodes Prodromes in Alzheimer's Patients -- How to Develop Accessible Websites Based on the NTE INEN-ISO/IEC 40500 Ecuadorian Technical Standard? -- Visualization of Product Design for Children with ADHD Based on Citespace -- Study on the Inclusive Design of Landscape in Tangjiawan Ancient Town Street Based on the Needs of People with Disabilities -- Improving Toilet Accessibility in Public Spaces for the Elderly Group in Chinese Cities: An investigation on the Design and Usability of Toilet Risers -- Accessible Picture Book Interaction Design for Colorblind Children -- Research on the Design of Personalized Exercise Recommendation System Based on Health Management of Middle-aged and Elderly People. Product and Industrial Design: Smart Products Design Research for "Parent-Accompanied Learning" in Family Education: Needs, Scenarios, and Strategies -- An Initial Exploration of The Relationship Between Brand Image and Kansei Evaluation in Product Design: A Case Study of CUV Design -- Interactive Product Design for Children's Reading Facilities in Libraries Based on the FBS Model -- Innovative Design Research on Human-Pet Furniture Under the Concept of Symbiosis -- Identification of Cross-Product Experience Factors -- Analysis of Fashion Handbag Dataset Based on ?Form-Color-Texture-Structure? Framework -- Form is Function! Measuring the Impact of Product Design: Presentation of the Product Aesthetics Inventory (PAI) -- Research on Innovative Design of Campus Furniture in Primary and Secondary Schools from the Perspective of Human-Computer Interaction -- Research and Improved Design on Children's Toy Packaging Experience Evaluation from the Perspective of Information Processing. 330 $aThis six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15795 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aComputer networks 606 $aSoftware engineering 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aComputer Communication Networks 606 $aSoftware Engineering 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aComputer networks. 615 0$aSoftware engineering. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aComputer Communication Networks. 615 24$aSoftware Engineering. 676 $a005.437 676 $a004.019 700 $aSchrepp$b Martin$01827462 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911007348703321 996 $aDesign, User Experience, and Usability$94395632 997 $aUNINA