LEADER 00674nam0-2200253 --450 001 9910209155503321 005 20170630100203.0 100 $a20170630d1980----kmuy0itay5050 ba 101 0 $aita$anor 102 $aNO 105 $a 001yy 200 1 $aIbsen in Italia$fL. V. Reznicek 210 $aOslo$cBiblioscandia$d1980 215 $a94 p.$cill.$d21 cm 610 0 $aIbsen, Henrik$aViaggi in Italia 676 $a839.8$v19 700 1$aReznicek,$bLadislav$0740342 801 0$aIT$bUNINA$gREICAT$2UNIMARC 901 $aBK 912 $a9910209155503321 952 $aINU B 1063$b1448$fFARBC 959 $aFARBC 996 $aIbsen in Italia$91467772 997 $aUNINA LEADER 05021nam 2200673 450 001 9910463469003321 005 20200520144314.0 010 $a0-19-756318-X 010 $a0-19-936463-X 010 $a0-19-982618-8 035 $a(CKB)2670000000545511 035 $a(EBL)1657790 035 $a(MiAaPQ)EBC1657790 035 $a(StDuBDS)EDZ0002341380 035 $a(Au-PeEL)EBL1657790 035 $a(CaPaEBR)ebr10852027 035 $a(CaONFJC)MIL584402 035 $a(OCoLC)875097952 035 $a(EXLCZ)992670000000545511 100 $a20140329h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aComputational thinking in sound $eteaching the art and science of music and technology /$fGena R. Greher and Jesse M. Heines 210 1$aNew York :$cOxford University Press,$d2014. 210 4$d©2014 215 $a1 online resource (253 p.) 225 1 $aOxford scholarship online 300 $aPreviously issued in print: 2014. 311 $a0-19-982617-X 311 $a0-19-982619-6 320 $aIncludes bibliographical references and index. 327 $aCover; Computational Thinking in Sound Teaching the Art and Science of Music and Technology; Copyright; Dedication; CONTENTS; ACKNOWLEDGMENTS; PREFACE; THINKING AND TEACHING BEYOND OUR DISCIPLINE-SPECIFIC SILOS; HELPING STUDENTS LEARN ABOUT TECHNOLOGY THROUGH THEIR INTERACTIONS WITH MUSIC; HELPING STUDENTS SEE THE CONNECTION BETWEEN TECHNOLOGY AND MUSIC; TODAY'S COMPLEX PROBLEMS REQUIRE MULTIDISCIPLINARY SOLUTIONS; COMPUTATIONAL THINKING FOR EVERYON; BIBLIOGRAPHY; ABOUT THE COMPANION WEBSITE; Computational Thinking in Sound 327 $aChapter 1: Computational Thinking in Music Courses: How to Get Artsy Types to Start Thinking like Geeks and Vice VersaWHAT IS COMPUTATIONAL THINKING?; OPERATIONALIZING COMPUTATIONAL THINKING; A First Activity to Introduce CT; COMPUTATIONAL THINKING IN MUSICAL FLOWCHARTS; Chunking and Connecting; STUDENT EXAMPLES; LOOKING AHEAD; BIBLIOGRAPHY; Chapter 2: Imagination and Creativity: The School-Based Paradox; WHO IS CREATIVE AND WHY DOES IT MATTER?; THE WHAT AND WHY OF EDUCATION; A BIT OF BACKGROUND 327 $aBUILDING A BETTER MOUSETRAP: LEARNING ENVIRONMENTS THAT FOSTER IMAGINATIVE AND CREATIVE EXPERIENCESTOWARD CREATING MEANINGFUL PROJECTS; Playful and Fun; Collaboration; Exploration and Discovery; Risk Taking and Curiosity; THE YIN AND YANG OF CREATIVITY AND THE COLLABORATIVE PROCESS; BIBLIOGRAPHY; Chapter 3: Interdisciplinary Teaching and Learning: Two Heads Might Actually Be Better than One; YESTERDAY AND TODAY; DEFINING INTERDISCIPLINARY TEACHING; "SYNCHRONIZED" VERSUS "HYBRID" COURSES; LEARNING FROM EXPERIENCE; BENEFITS TO STUDENTS; BENEFITS TO THE PROFESSORS; BIBLIOGRAPHY 327 $aChapter 4: Notation and Representation: How We Get 'Em to Crack the CodeGATEWAYS, BARRIERS, AND BOUNDARIES; FOUND INSTRUMENTS PROJECT: GOALS AND OVERVIEW; A BIT OF BACKGROUND; SYNCHRONIZED CLASS VERSION; Part 1: The Music Assignment; Part 2: The Computer Science Assignment; HYBRID CLASS VERSION; From Two Parts to Three; From Exercises to Music; THEME, VARIATIONS, AND COMPUTATIONAL THINKING; BIBLIOGRAPHY; Appendix for Chapter 4; ADDITIONAL FOUND INSTRUMENTS AND NOTATION EXAMPLES: From the Synchronized Classes; From the Hybrid Class 327 $aChapter 5: Getting Them Started I Didn't Know You Could Do That with a ComputerJUST WHAT IS A COMPUTER, ANYWAY?; AUDACITY: THE STANDARD IN FREE MUSIC EDITING; GETTING MUSIC INTO AND OUT OF AUDACITY; GAINING COMPUTATIONAL THINKING SKILLS THROUGH AUDACITY; HOW COULD YOU HAVE THE AUDACITY TO DO THAT TO MY SONG?!?; AN EXAMPLE FROM OUR COURSE: THE AUDIO-ETHNOGRAPHY PROJECT; THE VALUE OF PERFORMANCE; APPENDIX; Downloading and Installing Audacity with the LAME MP3 Encoder; BIBLIOGRAPHY; Chapter 6: Platforms and Tools: Anything You Can Do, I Need to Do Cheaper; GETTING INTO THE GAME; SOUND EDITING 327 $aAudacity 330 8 $aThis text, for music fundamentals educators, is devoted specifically to music, sound, and technology. 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