LEADER 01062nam2 22002773i 450 001 RMS0119272 005 20251003044344.0 010 $a9058090213 100 $a20080124d2000 ||||0itac50 ba 101 | $aeng 102 $anl 181 1$6z01$ai $bxxxe 182 1$6z01$an 200 0 $a3$fEditors A. Evangelista, L. Picarelli 210 $aBalkema$cRotterdam$d2000 215 $ap. 1205-1717$d24 cm. 461 1$1001PUV0427749$12001 $aˆThe ‰geotechnics of hard soils-soft rocks$eproceedings of the 2. international symposium on hard soils-soft rocks, Naples, Italy, 12-14 October 1998$fEditors A. Evangelista, L. Picarelli$v3 606 $aGeotecnica$2FIR$3CFIC012262$9E 676 $a624.151$9GEOLOGIA TECNICA$v20 801 3$aIT$bIT-000000$c20080124 850 $aIT-BN0095 912 $aRMS0119272 950 2$aBiblioteca Centralizzata di Ateneo$cv. 1-3$d 01SALA 624.151 GEO.oh$e 0104 9000002685 VMA (3 v. 3$fA $h20080124$i20080124 977 $a 01 996 $a3$961479 997 $aUNISANNIO LEADER 03985nam 22006255 450 001 9910485036603321 005 20251202151524.0 010 $a9781484262641 010 $a1484262646 024 7 $a10.1007/978-1-4842-6264-1 035 $a(CKB)4100000011704505 035 $a(DE-He213)978-1-4842-6264-1 035 $a(MiAaPQ)EBC6451331 035 $a(CaSebORM)9781484262641 035 $a(PPN)253256437 035 $a(Perlego)4513709 035 $a(EXLCZ)994100000011704505 100 $a20210106d2021 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCoding Art $eThe Four Steps to Creative Programming with the Processing Language /$fby Yu Zhang, Mathias Funk 205 $a1st ed. 2021. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2021. 215 $a1 online resource (XV, 280 p. 33 illus., 28 illus. in color.) 225 1 $aDesign Thinking,$x2945-7807 311 08$a9781484262634 311 08$a1484262638 327 $aIntroduction -- Part I: Creative Coding -- Chapter 1: Idea to Visuals -- Chapter 2: Composition and Structure -- Chapter 3: Refinement and Depth -- Chapter 4: Completion and Production -- Part II: An Example: MOUNTROTHKO -- Chapter 5: Inspiration -- Chapter 6: From idea to completion -- Part III: Coding Practice -- Chapter 7: Dealing with Problems -- Chapter 8: Learning Path -- Chapter 9: Creative Processes -- Conclusion -- Epilogue. 330 $aFinally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process. 410 0$aDesign Thinking,$x2945-7807 606 $aGraphic arts 606 $aProgramming languages (Electronic computers) 606 $aComputer graphics 606 $aGraphic Design 606 $aProgramming Language 606 $aComputer Graphics 615 0$aGraphic arts. 615 0$aProgramming languages (Electronic computers). 615 0$aComputer graphics. 615 14$aGraphic Design. 615 24$aProgramming Language. 615 24$aComputer Graphics. 676 $a006.6869 700 $aZhang$b Yu$c(Artist),$01733955 702 $aFunk$b Mathias 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910485036603321 996 $aCoding Art$94522956 997 $aUNINA