LEADER 05091nam 2200637 450 001 9910791166003321 005 20230204005822.0 010 $a1-84969-547-4 035 $a(CKB)2550000001329082 035 $a(EBL)1688644 035 $a(SSID)ssj0001399504 035 $a(PQKBManifestationID)11779784 035 $a(PQKBTitleCode)TC0001399504 035 $a(PQKBWorkID)11469308 035 $a(PQKB)10429753 035 $a(MiAaPQ)EBC1688644 035 $a(Au-PeEL)EBL1688644 035 $a(CaPaEBR)ebr10895032 035 $a(CaONFJC)MIL626030 035 $a(OCoLC)883893505 035 $a(PPN)228043506 035 $a(EXLCZ)992550000001329082 100 $a20140719h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHTML5 game development HOTSHOT $ebuild interactive games with HTML, DOM, and the CreateJS game library /$fMakzan ; cover image by Thomas Mak 210 1$aBirmingham, England :$cPackt Publishing,$d2014. 210 4$dİ2014 215 $a1 online resource (366 p.) 300 $a"Cool projects that will push your skills to the limit"--Cover. 300 $aIncludes index. 311 $a1-84969-546-6 311 $a1-306-94779-0 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Building a CSS Quest Game; Mission briefing; Creating the HTML structure; Managing the game scene; Representing the quest composition; Placing the patterns on the deck ; Selecting the pattern; Comparing the player and compositions of the quest; Showing different quests; Adding a countdown timer to the game; Mission accomplished; Hotshot challenges; Project 2: Card Battle!; Mission briefing; Creating the game scenes; Creating a 3D card-flipping effect; Selecting a card 327 $aAdding a power value to the cardsCreating the opponent's card; Building the battle animation; Adding health points to the game; Restarting the game for the next round of battle; Mission accomplished; Hotshot challenges; Project 3: Space Runner; Mission briefing; Managing the scenes; Defining the floor and tiles in the game; Controlling the tiles creation in JavaScript; Using a game loop; Parallax background scrolling; Controlling a player with the keyboard; Determining a collision between the player and tiles; Sprite sheet animation; Mission accomplished; Hotshot challenges 327 $aProject 4: Multiply DefenseMission briefing; Setting up the canvas and EaselJS; Defining the numbered box; The game loop and falling boxes; Inputs and equations; Removing the boxes; Ending the game; Restarting the game; Replacing the rectangle shape with bitmap graphics; Mission accomplished; A Hotshot challenge; Project 5: Building an Isometric City Game; Mission briefing; Designing the game's user interface; Placing the tiles and grid in the city layer; Choosing which building to build; Placing buildings on the floor; Advancing the construction progress over time 327 $aGenerating coins and diamondsCollecting pop-up diamonds; Saving and loading the game progress; Mission accomplished; Hotshot challenges; Project 6: Space Defenders; Mission briefing; Setting up the user interface; Placing the defense buildings; Summoning the enemies; Generating energy; Enemies attacking the buildings; Firing bullets and attacking the enemies; Controlling enemy waves; Loading the bitmap graphics into the game; Mission accomplished; Hotshot challenges; Project 7: A Ball-shooting Machine with the Physics Engine; Mission briefing; Creating a simulated physics world 327 $aShooting the ballHandling collision detection; Defining levels; Adding a launch bar with power; Adding a cross obstacle; Visualizing the graphics; Choosing a level; Mission accomplished; Hotshot challenges; Project 8: Creating a Sushi Shop Game with Device Scaling; Mission briefing; Making the responsive layout; Decorating the game; Making the sushi; Creating a customer queue; Refilling sushi ingredients; Adding sound effects; Distributing the game; Making the game mobile friendly; Mission accomplished; A Hotshot challenge; Index 330 $aWith a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web. 606 $aHTML (Document markup language) 606 $aVideo games$xDesign 615 0$aHTML (Document markup language) 615 0$aVideo games$xDesign. 676 $a005.72 700 $aMakzan$01481275 702 $aMak$b Thomas 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910791166003321 996 $aHTML5 game development HOTSHOT$93809164 997 $aUNINA LEADER 02191nam0 22003853i 450 001 AQ10007860 005 20240726073925.0 010 $a0387583289$bNew York 010 $a3540583289$bBerlin 100 $a20120116d1994 ||||0itac50 ba 101 | $aeng 102 $ade 181 1$6z01$ai $bxxxe 182 1$6z01$an 200 1 $aConceptual structures$ecurrent practices$esecond international conference on conceptual structures, ICCS '94$eCollege Park, Maryland, USA, August 16-20, 1994$eproceedings$fWilliam M. Tepfenhart, Judith P. Dick, John F. Sowa (eds.) 210 $aBerlin [etc.]$cSpringer$dc1994 215 $aVIII, 330 p.$d24 cm. 225 | $aLecture notes in computer science$fedited by G. Goos and J. Hartmanis$i. Lecture notes in artificial intelligence$v835 410 0$1001MIL0132980$12001 $aLecture notes in computer science$fedited by G. Goos and J. Hartmanis$i. Lecture notes in artificial intelligence$v835 606 $aIntelligenza artificiale$xCongressi$x1994$2FIR$3NAPC259508$9I 606 $aTeoria dell'informazione$xCongressi$x1994$2FIR$3NAPC259774$9I 676 $a006.3$9INTELLIGENZA ARTIFICIALE$v14 676 $a006.33$9Intelligenza artificiale. 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