LEADER 01224nam a2200253 i 4500 001 991004006719707536 008 081111s2003 it a 000 0 ita d 035 $ab13784535-39ule_inst 040 $aISUFI - Sett. 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Hawisher, C. Selfe 205 $a1st ed. 2007. 210 1$aNew York :$cPalgrave Macmillan US :$cImprint: Palgrave Macmillan,$d2007. 215 $a1 online resource (XIII, 273 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9781403972200 311 08$a1403972206 311 08$a9781403972194 311 08$a1403972192 320 $aIncludes bibliographical references and index. 327 $aForeword / James P. Gee -- Introduction / Gail E. Hawisher and Cynthia L. Selfe -- part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner -- Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha -- Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch -- Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty -- Interchapter I: What some girls say about gaming -- part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet -- Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers -- Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin -- Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes -- Interchapter II: What some 20-something players say about gaming -- part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez -- Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins -- Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell -- Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert -- Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi -- Interchapter III: What early gamers say about gaming -- Afterword : the return of the player / Dmitri Williams. 330 $aThis volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. 606 $aCognitive psychology 606 $aEducational psychology 606 $aEducation 606 $aEducational sociology 606 $aCommunication 606 $aSociology 606 $aCognitive Psychology 606 $aEducational Psychology 606 $aEducation 606 $aSociology of Education 606 $aMedia and Communication 606 $aSociology 615 0$aCognitive psychology. 615 0$aEducational psychology. 615 0$aEducation. 615 0$aEducational sociology. 615 0$aCommunication. 615 0$aSociology. 615 14$aCognitive Psychology. 615 24$aEducational Psychology. 615 24$aEducation. 615 24$aSociology of Education. 615 24$aMedia and Communication. 615 24$aSociology. 676 $a794.8 701 $aSelfe$b Cynthia L.$f1951-$0221396 701 $aHawisher$b Gail E$0955327 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910961615903321 996 $aGaming Lives in the Twenty-First Century$94330877 997 $aUNINA