LEADER 02886nam 2200649 450 001 9910133932803321 005 20221206105220.0 010 $a9783110395914 (ebook) 010 $a9783110312836 (PDF ebook) 010 $z9783110312713 (paperback) 024 7 $a10.1515/9783110312836 035 $a(CKB)3360000000457944 035 $a(EBL)1094221 035 $a(SSID)ssj0001595236 035 $a(PQKBManifestationID)16286625 035 $a(PQKBTitleCode)TC0001595236 035 $a(PQKBWorkID)14880684 035 $a(PQKB)10940388 035 $a(MiAaPQ)EBC1094221 035 $a(DE-B1597)208233 035 $a(OCoLC)890089684 035 $a(OCoLC)891760940 035 $a(DE-B1597)9783110312836 035 $a(EXLCZ)993360000000457944 100 $a20150919h20142014 uy 0 101 0 $ager 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGaming und Bibliotheken /$fChristoph Deeg 210 1$aBerlin, [Germany] ;$aBoston, Massachusetts :$cWalter de Gruyter,$d2014. 210 4$d©2014 215 $a1 online resource (180 pages) $cillustrations 225 1 $aPraxiswissen,$x2193-0198 300 $aDescription based upon print version of record. 311 08$aPrint version: 9783110312713 327 $t Frontmatter -- $tVorwort -- $tInhalt -- $tVerwendete Marginalien -- $tFür wen ist dieses Buch gedacht? -- $tWie ist dieses Buch aufgebaut? -- $tLevel 1: Was bedeutet eigentlich Gaming? -- $tWer sind eigentlich diese Gamer? -- $tGaming und Lernen -- $tLevel 2: Gaming in Bibliotheken -- $tLevel 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek -- $tLevel 4: Games! ;-) -- $tLevel 5: Gaming als Bestandsthema? -- $tLevel 6: Services und Aktivitäten mit Games -- $tLevel 7: Erste Schritte zur ultimativen Gaming-Bibliothek -- $tLevel 8: Das ultimative Nachwort -- $tÜber den Autor 330 $aUsing a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge. 410 0$a?kPraxiswissen. 606 $aLibraries$xActivity programs 606 $aLibraries$xSpecial collections$xGames 606 $aLibraries$xSpecial collections 607 $aGermany$2fast 610 $aGaming. 610 $acomputer games. 615 0$aLibraries$xActivity programs. 615 0$aLibraries$xSpecial collections$xGames. 615 0$aLibraries$xSpecial collections. 676 $a025.5 700 $aDeeg$b Christoph$0946818 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910133932803321 996 $aGaming und Bibliotheken$92139098 997 $aUNINA LEADER 01210nam a2200289 i 4500 001 991003790249707536 008 080711s2008 it 000 0 ita d 020 $a9788846492838 035 $ab13752388-39ule_inst 040 $aDip.to Scienze pedagogiche$bita 082 0 $a362.730945 245 00$aRi-fare comunità :$baprirsi a responsabilità condivise per chiudere davvero gli istituti /$ca cura di Matteo Zappa 260 $aMilano :$bF. Angeli,$c2008 300 $a118 p. ;$c23 cm 440 0$aPolitiche e servizi sociali ;$v231 500 $aIn cop.: Caritas ambrosiana; Cnca Lombardia 504 $aInclude riferimenti bibliografici 650 4$aAffidamento familiare 650 4$aMinori$xAssistenza 700 1 $aZappa, Matteo 907 $a.b13752388$b02-04-14$c11-07-08 912 $a991003790249707536 945 $aLE021 362.73 ZAP01.01$g1$i2020000020592$lle021$op$pE12.50$q-$rn$s- $t0$u9$v5$w9$x0$y.i15026279$z11-11-09 945 $aLE022 362 ZAP01.01$g1$i2022000126366$lle022$nLE022/PALOMBA/2008$op$pE12.50$q-$rl$s- $t0$u5$v0$w5$x0$y.i14808377$z23-07-08 996 $aRi-fare comunità$91226860 997 $aUNISALENTO 998 $ale020$a(2)le022$b11-07-08$cm$da $e-$fita$git $h0$i0