LEADER 01476nam a2200265 i 4500 001 991003173359707536 005 20250430130146.0 008 100226s1572 be f b 000 0 lat d 035 $ab14292580-39ule_inst 035 $aCICOGNARA-4577$9ExL 040 $aBibl. Interfacoltà T. Pellegrino$bita 100 1 $aVries, Hans Vredeman de$d<1527-1606?>$0717731 245 10$aPanoplia sev armamentarium ac ornamenta cum artium ac opificiorum tum etiam exuuiarum martialium, qua spolia quoquw alijs appellari consuevêre /$cIo{tilde}ns Vredeman ... inventore. 260 $a[Antuerpiae] :$bGerar de Iode excudebat,$c1572. 300 $a[1] p., 17 tav. (incl. 1 pieg.); $c34 cm. 500 $aFront. inciso. 500 $aRiproduzione in microfiche dell'originale conservato presso la Biblioteca Apostolica Vaticana 787 18$iLeopoldo Cicognara Program :$tBiblioteca Cicognara$h[microform] : literary sources in the history of art and kindred subjects 787 18$tCatalogo ragionato dei libri d'arte e d'antichità / Leopoldo Cicognara 907 $a.b14292580$b01-04-22$c28-07-16 912 $a991003173359707536 945 $aLE002 SB Raccolta Cicognara, mcrf 1816$g0$lle002$pE0.00$rn$so $t11$u0$v0$w0$x0$y.i15763985$z28-07-16 996 $aPanoplia sev armamentarium ac ornamenta cum artium ac opificiorum tum etiam exuuiarum martialium, qua spolia quoquw alijs appellari consuevêre$92805858 997 $aUNISALENTO 998 $ale002$b28-07-16$cm$dg $e-$flat$gbe $h0$i1 LEADER 03155oam 2200685I 450 001 9910964315803321 005 20251116234539.0 010 $a1-135-16132-1 010 $a1-135-16133-X 010 $a1-282-57146-X 010 $a9786612571466 010 $a0-203-85803-4 024 7 $a10.4324/9780203858035 035 $a(CKB)2670000000009375 035 $a(EBL)484807 035 $a(OCoLC)609426869 035 $a(SSID)ssj0000362256 035 $a(PQKBManifestationID)11243957 035 $a(PQKBTitleCode)TC0000362256 035 $a(PQKBWorkID)10362582 035 $a(PQKB)11086804 035 $a(MiAaPQ)EBC484807 035 $a(Au-PeEL)EBL484807 035 $a(CaPaEBR)ebr10371618 035 $a(CaONFJC)MIL257146 035 $a(EXLCZ)992670000000009375 100 $a20180706d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aKnowledge power $einterdisciplinary education for a complex world /$fAlan Wilson 205 $a1st ed. 210 1$aLondon ;$aNew York :$cRoutledge,$d2010. 215 $a1 online resource (180 p.) 300 $aDescription based upon print version of record. 311 08$a0-415-55311-3 311 08$a0-415-55310-5 320 $aIncludes bibliographical references and index. 327 $aBook Cover; Title; Copyright; Contents; Figures; Preface; Chapter 1 The knowledge challenge; Chapter 2 The knowledge space; Chapter 3 Beyond disciplines: Systems and superconcepts; Chapter 4 Knowledge development; Chapter 5 Requisite knowledge; Chapter 6 Knowledge power and universities; Chapter 7 Employers in the knowledge economy; Chapter 8 Knowledge power: A sea change?; Appendix 1: The power of mathematics; Appendix 2: Superconcepts; Appendix 3: Glossary of superconcepts; Notes; Bibliography; Index 330 $aSuccess in the twenty-first century demands knowledge power - for individuals, organisations, cities, regions and countries. This book offers a map showing the structure of the knowledge space in a contemporary context. The routes beyond traditional disciplines are charted, in part based on the notions of superconcepts and superproblems. There are major implications for the development of education systems, particularly for universities but also for all employers as they seek to ensure that their organisations have the requisite knowledge to meet future challenges. In many instances, radica 606 $aEducation, Higher$xEconomic aspects 606 $aAcademic-industrial collaboration 606 $aEducation and globalization 606 $aInterdisciplinary approach in education 615 0$aEducation, Higher$xEconomic aspects. 615 0$aAcademic-industrial collaboration. 615 0$aEducation and globalization. 615 0$aInterdisciplinary approach in education. 676 $a370.1 676 $a378.199 700 $aWilson$b A. G$g(Alan Geoffrey),$f1939-,$0936967 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910964315803321 996 $aKnowledge power$94490968 997 $aUNINA LEADER 07847nam 22007335 450 001 9910413440403321 005 20251225183453.0 010 $a3-030-49695-3 024 7 $a10.1007/978-3-030-49695-1 035 $a(CKB)4100000011343634 035 $a(DE-He213)978-3-030-49695-1 035 $a(MiAaPQ)EBC6273169 035 $a(PPN)254833608 035 $a(EXLCZ)994100000011343634 100 $a20200609d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual, Augmented and Mixed Reality. Design and Interaction $e12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19?24, 2020, Proceedings, Part I /$fedited by Jessie Y. C. Chen, Gino Fragomeni 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XXV, 658 p. 317 illus., 261 illus. in color.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v12190 311 08$a3-030-49694-5 327 $aDesign and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up ? Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac ? A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed ?ock-up ?eets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects ? The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the In?uence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot CooperationAssembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction. 330 $aThe 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v12190 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer vision 606 $aArtificial intelligence 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Vision 606 $aArtificial Intelligence 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer vision. 615 0$aArtificial intelligence. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Vision. 615 24$aArtificial Intelligence. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 676 $a006.8 676 $a006.8 702 $aChen$b Jessie Y. C.$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFragomeni$b Gino$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910413440403321 996 $aVirtual, Augmented and Mixed Reality. Design and Interaction$92129758 997 $aUNINA