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200 00$aMuseums in a digital age /$feditor, Ross Parry
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215 $a1 online resource (xviii, 478 pages)
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300 $aDescription based upon print version of record.
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320 $aIncludes bibliographical references and index.
327 $aThe practice of digital heritage and the heritage of digital practice / Ross Parry -- A brief history of museum computerization / David Williams -- The changing role of information professionals in museums / Andrew Roberts -- What is information in the museum context? / Elizabeth Orna and Charles Pettitt -- The world of (almost) unique objects / Robert Chenhall and David Vance -- Standards for networked cultural heritage / David Bearman -- Database as symbolic form / Lev Manovich -- The museum as information utility / George F. MacDonald and Stephen Alsford -- Museum collections, documentation and shifting knowledge paradigms / Fiona Cameron -- Semantic dissonance : do we need (and do we understand) the semantic Web? / Ross Parry, Nick Poole and Jon Pratty -- Building a universal digital memory / Pierre Le?vy -- On the origins of the virtual museum / Erkki Huhtamo -- From Malraux's imaginary museum to the virtual museum / Antonio M. Battro -- Virtual spaces and museums / Andrea Bandelli -- The virtual visit : towards a new concept for the electronic science centre / Roland Jackson -- Empowering the remote visitor : supporting social museum experiences among local and remote visitors / Areti Galani and Matthew Chalmers -- Museums outside walls : mobile phones and the museum in the everyday / Konstantinos Arvanitis -- Access to digital heritage in Africa : bridging the digital divide / Lorna Abungu -- My dream of an accessible Web culture for disabled people / Kevin Carey -- My dream of an accessible Web culture for disabled people : a re-evaluation / Kevin Carey -- Implementing a holistic approach to E-learning accessibility / Brian Kelly, Lawrie Phipps and Caro Howell -- Usability evaluation for museum websites / Daniel Cunliffe, Efmorphia Kritou and Douglas Tudhope -- Culture as a driver of innovation / Ranjit Makkuni -- The Web and the unassailable voice / Peter Walsh -- When the object is digital : properties of digital surrogate objects and implications for learning / Olivia C. Frost -- Learning by doing and learning through play : an exploration of interactivity in virtual environments for children / Maria Roussou -- Interactivity and collaboration : new forms of participation in museums, galleries and science centres / Christian Heath and Dirk Vom Lehn -- Visitors' use of computer exhibits : findings from five gruelling years of watching visitors getting it wrong / Ben Gammon -- Museums and virtuality / Klaus Mu?ller -- When all you've got is 'the real thing' : museums and authenticity in the networked world / Jennifer Trant -- Authenticity and integrity in the digital environment : an exploratory analysis of the central role of trust / Clifford Lynch -- Why museums matter / Marc Pachter -- Defining the problem of our vanishing memory : background, current status, models for resolution / Peter Lyman and Howard Besser -- Curating new media / Matthew Gansallo -- Managing new technology projects in museums and galleries / Matthew Stiff -- Rationale for digitization and preservation / Paul Conway -- 'Speaking for themselves' : new media and 'making the modern world' / Frank Colson and Jean Colson -- The evaluation of museum multimedia applications : lessons from research / Maria Economou -- A survey on digital cultural heritage initiatives and their sustainability concerns / Diane M. Zorich -- Making the total museum possible / Tomislav S?ola -- Museums in the information era : cultural connectors of time and space / Manuel Castells -- The shape of things to come : museums in the technological landscape / Simon J. Knell -- Digital heritage and the rise of theory in museum computing / Ross Parry.
330 $aThe influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, 'digital heritage' (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied
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606 $aDigital media
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200 10$aSummary of The Assassin's Gate
210 $aCork $cPrimento Digital$d2013
215 $a1 online resource (22 p.)
300 $aDescription based upon print version of record.
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327 $aTitle page; Book Presentation; Book Abstract; About the Author; Important Note About This Ebook; Summary of The Assassin's Gate (George Packer); Neoconservative Origins; Post-September 11: The Bush Doctrine; Manipulating the Case for War; The Fall of Baghdad: Chaos Unleashed; Losing the Hearts and Minds; Troubled Iraqis; Insurgency; Iraqi Elections and Aftermath; Buy the Book; About the Summary Publisher; Copyright
330 $a This ebook consists of a summary of the ideas, viewpoints and facts presented by George Packer in his book "The Assassin's Gate: America in Iraq". This summary offers a concise overview of the entire book in less than 30 minutes reading time.
Packer reveals how US policy led American's invasion of Iraq and also examines how America became involved in a protracted occupation and guerrilla war. Moreover he charts the administration's war planning and its impacts.
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517 $aSummary of The Assassin's Gate
606 $aAmericans -- Iraq
606 $aCivil war -- Iraq
606 $aInsurgency -- Iraq
606 $aIraq -- Politics and government -- 2003-
606 $aIraq War, 2003-2011
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615 4$aCivil war -- Iraq.
615 4$aInsurgency -- Iraq.
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615 4$aIraq War, 2003-2011.
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