LEADER 00987nam a2200253 i 4500 001 991002699649707536 008 150312s2014 us 000 0 eng d 020 $a9781107039360 035 $ab14218392-39ule_inst 040 $aDip. di Studi Umanistici$bita 082 0 $a355.709363 100 1 $aAllison, Penelope M.$0480511 245 10$aPeople and spaces in Roman military bases /$cPenelope M. Allison 260 $aCambridge, N.Y. :$bCambridge University Press,$c[2013] 300 $aXX, 487 p. :$bill. ;$c26 cm 504 $aBibliografia: p.453-479. Indice 650 4$aBasi militari romane$zGermania 650 4$aArcheologia sociale$zGermania 907 $a.b14218392$b27-05-15$c12-03-15 912 $a991002699649707536 945 $aLE007 355 ALL 01.01$g1$i2007000261705$lle007$op$pE101.75$q-$rl$s- $t0$u0$v0$w0$x0$y.i15678076$z27-05-15 996 $aPeople and spaces in Roman military bases$9256356 997 $aUNISALENTO 998 $ale007$b12-03-15$cm$da $e-$feng$gus $h0$i0 LEADER 04075nam 22007095 450 001 996546832403316 005 20230131082345.0 010 $a981-19-7580-9 024 7 $a10.1007/978-981-19-7580-6 035 $a(MiAaPQ)EBC7188466 035 $a(Au-PeEL)EBL7188466 035 $a(CKB)26076435000041 035 $a(DE-He213)978-981-19-7580-6 035 $a(PPN)267812094 035 $a(EXLCZ)9926076435000041 100 $a20230131d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a3-D Computer Vision$b[electronic resource] $ePrinciples, Algorithms and Applications /$fby Yu-Jin Zhang 205 $a1st ed. 2023. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2023. 215 $a1 online resource (453 pages) 311 08$aPrint version: Zhang, Yu-Jin 3-D Computer Vision Singapore : Springer,c2023 9789811975790 320 $aIncludes bibliographical references and index. 327 $aChapter 1. Introduction -- Chapter 2. Camera Calibration -- Chapter 3. 3-D Image Acquisition -- Chapter 4. Video and Motion Information -- Chapter 5. Moving Object Detection and Tracking -- Chapter 6. Binocular Stereo Vision -- Chapter 7. Monocular Multiple Image Reconstruction -- Chapter 8. Monocular Single Image Reconstruction -- Chapter 9. 3-D Scene Representation -- Chapter 10. Scene Matching -- Chapter 11. Knowledge and Scene Interpretation -- Chapter 12. Spatial-Temporal Behavior Understanding. 330 $aThis textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, ?2D Computer Vision: Principles, Algorithms and Applications?), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content. 606 $aComputer vision 606 $aImage processing?Digital techniques 606 $aImage processing 606 $aComputer science 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer Vision 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aImage Processing 606 $aTheory and Algorithms for Application Domains 606 $aComputer Science 606 $aUser Interfaces and Human Computer Interaction 615 0$aComputer vision. 615 0$aImage processing?Digital techniques. 615 0$aImage processing. 615 0$aComputer science. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 14$aComputer Vision. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aImage Processing. 615 24$aTheory and Algorithms for Application Domains. 615 24$aComputer Science. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.37 700 $aZhang$b Yu-Jin$01280710 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996546832403316 996 $a3-D Computer Vision$93017410 997 $aUNISA