LEADER 00909nam a22002411i 4500 001 991002392879707536 005 20030611093651.0 008 030925s1922 it |||||||||||||||||ita 035 $ab12282339-39ule_inst 035 $aARCHE-032990$9ExL 040 $aBiblioteca Interfacoltà$bita$cA.t.i. Arché s.c.r.l. Pandora Sicilia s.r.l. 082 04$a282 100 1 $aLa Piana, Giorgio$0181053 245 13$aIl problema della Chiesa latina in Roma /$cGiorgio La Piana 260 $aRoma :$bLibreria di cultura,$c1922 300 $a1 v. ;$c21 cm 650 4$aChiesa cattolica romana 907 $a.b12282339$b02-04-14$c08-10-03 912 $a991002392879707536 945 $aLE002 Busta A 26/7$g1$i2002000762405$lle002$o-$pE0.00$q-$rn$so $t0$u0$v0$w0$x0$y.i12675015$z08-10-03 996 $aProblema della Chiesa latina in Roma$9164808 997 $aUNISALENTO 998 $ale002$b08-10-03$cm$da $e-$fita$git $h3$i1 LEADER 04353nam 22006735 450 001 9910254755703321 005 20200629170238.0 010 $a9781484217245 010 $a1484217241 024 7 $a10.1007/978-1-4842-1724-5 035 $a(CKB)3710000000541972 035 $a(EBL)4306454 035 $a(SSID)ssj0001597346 035 $a(PQKBManifestationID)16297515 035 $a(PQKBTitleCode)TC0001597346 035 $a(PQKBWorkID)14885274 035 $a(PQKB)10219451 035 $a(DE-He213)978-1-4842-1724-5 035 $a(MiAaPQ)EBC4306454 035 $a(CaSebORM)9781484217245 035 $a(PPN)190882131 035 $a(OCoLC)963965487 035 $a(OCoLC)ocn963965487 035 $a(EXLCZ)993710000000541972 100 $a20151230d2016 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMMOs from the Inside Out $eThe History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games /$fby Richard A. Bartle 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (742 p.) 300 $aIncludes index. 311 08$a9781484217238 311 08$a1484217233 327 $a1. On History -- 2. On Design -- 3. On Fun -- 4. On Art. 330 $aThis is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it?s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could ? and should ? become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs ? and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For: MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination. 606 $aComputer games?Programming 606 $aComputer science 606 $aApplication software 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aComputer Science, general$3https://scigraph.springernature.com/ontologies/product-market-codes/I00001 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 615 0$aComputer games?Programming. 615 0$aComputer science. 615 0$aApplication software. 615 14$aGame Development. 615 24$aComputer Science, general. 615 24$aInformation Systems Applications (incl. Internet). 676 $a004 700 $aBartle$b Richard A$4aut$4http://id.loc.gov/vocabulary/relators/aut$0993714 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254755703321 996 $aMMOs from the Inside Out$92275364 997 $aUNINA LEADER 03958nam 22007215 450 001 9910416147703321 005 20251202143345.0 010 $a9789811531965 010 $a981153196X 024 7 $a10.1007/978-981-15-3196-5 035 $a(CKB)4100000011392499 035 $a(MiAaPQ)EBC6317288 035 $a(DE-He213)978-981-15-3196-5 035 $a(Perlego)3481538 035 $a(MiAaPQ)EBC6317253 035 $a(EXLCZ)994100000011392499 100 $a20200821d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGlobal Sports Fandom in South Korea $eAmerican Major League Baseball and Its Fans in the Online Community /$fby Younghan Cho 205 $a1st ed. 2020. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Palgrave Macmillan,$d2020. 215 $a1 online resource (xii, 238 pages) $cillustrations 225 1 $aPalgrave Series of Sport in Asia,$x2662-9356 311 08$a9789811531958 311 08$a9811531951 327 $aIntroduction: The Cultural Politics of Sports in the Era of Globalization -- Part I: Sports Governmentality: Glocalization of American Sports in South Korea -- Sport and Crisis of Nation under Globalization -- Glocalization of Sports From Above: A Korean Baseball Player as a National Individual -- Glocalization of Sports From Below: Online Communities among Korean MLB Fans -- Part II: Undoing Nationalism: Ethnography of Korean Major League Baseball Fans -- The Making of the National Fandom and its Discontent -- The Emergence of Individuated Nationalism -- Articulation of the National, Regional and Global -- Postscript The ?Here-and-Now? of Global Sports Fandom. 330 $aThis book explores the transformation of cultural and national identity of global sports fans in South Korea, which has undergone extensive cultural and economic globalization since the 1990s. Through ethnographic research of Korean Major League Baseball fans and their online community, this book demonstrates how a postcolonial nation and its people are developing long-distance affiliation with American sports accompanied by nationalist sentiments and regional rivalry. Becoming an MLB fan in South Korea does not simply lead one to nurturing a cosmopolitan identity, but to reconstituting one?s national imaginations. Younghan Cho suggests individuated nationalism as the changing nature of the national among the Korean MLB fandom in which the national is articulated by personal choices, consumer rights and free market principles. The analysis of the Korean MLB fandom illuminates the complicated and even contradictory procedures of decentering and fragmenting nationalism inSouth Korea, which have been balanced by recalling nationalism in combination with neoliberal governmentality. 410 0$aPalgrave Series of Sport in Asia,$x2662-9356 606 $aEthnology$xAsia 606 $aCulture 606 $aSports$xSociological aspects 606 $aSports sciences 606 $aEthnology 606 $aAsia$xPolitics and government 606 $aAsian Culture 606 $aSport Sociology 606 $aSport Science 606 $aEthnography 606 $aAsian Politics 615 0$aEthnology$xAsia. 615 0$aCulture. 615 0$aSports$xSociological aspects. 615 0$aSports sciences. 615 0$aEthnology. 615 0$aAsia$xPolitics and government. 615 14$aAsian Culture. 615 24$aSport Sociology. 615 24$aSport Science. 615 24$aEthnography. 615 24$aAsian Politics. 676 $a306.095 700 $aCho$b Yo?ng-han$4aut$4http://id.loc.gov/vocabulary/relators/aut$01871773 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910416147703321 996 $aGlobal Sports Fandom in South Korea$94494013 997 $aUNINA