LEADER 02747nam 2200589 a 450 001 9910459569903321 005 20200520144314.0 010 $a1-317-14064-8 010 $a1-283-12870-5 010 $a9786613128706 010 $a0-7546-9940-4 035 $a(CKB)2670000000083785 035 $a(EBL)711350 035 $a(OCoLC)732959036 035 $a(SSID)ssj0000536398 035 $a(PQKBManifestationID)12200818 035 $a(PQKBTitleCode)TC0000536398 035 $a(PQKBWorkID)10549397 035 $a(PQKB)11723239 035 $a(MiAaPQ)EBC711350 035 $a(Au-PeEL)EBL711350 035 $a(CaPaEBR)ebr10470864 035 $a(CaONFJC)MIL919095 035 $a(EXLCZ)992670000000083785 100 $a20110325d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEthnographies of the videogame$b[electronic resource] $egender, narrative and praxis /$fHelen Thornham 210 $aFarnham, Surrey, England ;$aBurlington, Vt. $cAshgate$dc2011 215 $a1 online resource (218 p.) 300 $aDescription based upon print version of record. 311 $a0-7546-7978-0 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index 330 $aEthnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. 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