LEADER 01032nam a2200277 i 4500 001 991001809799707536 005 20020507152011.0 008 000412s1994 it ||| | ita 020 $a8814049971 035 $ab11567181-39ule_inst 035 $aLE02725550$9ExL 040 $aDip.to Studi Giuridici$bita 082 0 $a344.45012596 084 $aLAV-V/B 100 1 $aTullini, Patrizia$0528625 245 10$aContributo alla teoria del licenziamento per giusta causa /$cPatrizia Tullini 260 $aMilano :$bA. Giuffrè,$c1994 300 $aix, 291 p. ;$c24 cm. 490 0 $aSeminario giuridico della Università di Bologna ;$v157 650 4$aLicenziamento$xLegislazione 907 $a.b11567181$b01-03-17$c02-07-02 912 $a991001809799707536 945 $aLE027 LAV-V/B 13$g1$i2027000267224$lle027$o-$pE0.00$q-$rl$s- $t0$u5$v3$w5$x0$y.i11770946$z02-07-02 996 $aContributo alla teoria del licenziamento per giusta causa$9895718 997 $aUNISALENTO 998 $ale027$b01-01-00$cm$da $e-$fita$git $h0$i1 LEADER 05790nam 22007695 450 001 9910865262903321 005 20240627162429.0 010 $a9783031610448$b(electronic bk.) 010 $z9783031610431 024 7 $a10.1007/978-3-031-61044-8 035 $a(MiAaPQ)EBC31360228 035 $a(Au-PeEL)EBL31360228 035 $a(CKB)32213016600041 035 $a(DE-He213)978-3-031-61044-8 035 $a(OCoLC)1438830854 035 $a(EXLCZ)9932213016600041 100 $a20240601d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual, Augmented and Mixed Reality $e16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 ? July 4, 2024, Proceedings, Part II /$fedited by Jessie Y. C. Chen, Gino Fragomeni 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (332 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14707 311 08$aPrint version: Chen, Jessie Y. C. Virtual, Augmented and Mixed Reality Cham : Springer International Publishing AG,c2024 9783031610431 327 $aPart 1: Immersive Collaboration and Environment Design: Navigating Real-to-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions -- Research on the Benefits of Biophilia Effects in Virtual Environments -- LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use and User Attributes -- XR Smart Environments Design and Fruition: Personalizing Shared Spaces -- Exploring VR Wizardry: A Generic Control Tool for Wizard of Oz Experiments -- The Impact of Different Levels of Spatial Cues on Size Perception: A Spatial Perception Study of Altered Conditions -- Modeling and Simulation Technologies for Effective Multi-Agent Research -- Optimizing XR User Experiences through Network-Based Asset Bundles -- Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality -- Identifying Influencing Factors of Immersion in Remote Collaboration. Part 2: Sensory, Tangible and Embodied Interaction in VAMR: Study of Perception and Cognition in Immersive Digital Twins for Robotic Assembly Processes -- A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation -- Investigation of the Impression Given by the Appearance and Gestures of a Virtual Reality Agent Describing a Display Product -- Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality -- Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study -- Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface -- Augmented Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Augmented Virtuality ? A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2 -- An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender -- Proof-of-concept MARG-based Glove for Intuitive 3D Human-Computer Interaction -- An Effective Design on Locomotion and View Management for An Immersive Analytics Platform in Everyday Use. 330 $aThis three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 ? July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: : Perception, Interaction and Design; User Experience and Evaluation. Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR. Part III: Immersive Education and Learning; VAMR Applications and Development. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14707 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aArtificial intelligence 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Communication Networks 606 $aComputer Vision 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Communication Networks. 615 24$aComputer Vision. 676 $a005.437 676 $a004.019 700 $aChen$b Jessie Y. C$01373578 701 $aFragomeni$b Gino$01373579 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865262903321 996 $aVirtual, Augmented and Mixed Reality$93404689 997 $aUNINA