LEADER 01016nam a2200241 a 4500 001 991001774429707536 008 030915s1993 ne 000 0 ger d 020 $a0792313070 035 $ab12195157-39ule_inst 040 $aDip.to Filosofia$bita 100 1 $aHusserl, Edmund$035554 245 14$aDie krisis der europaischen wissenschaften und die transzendentale phanomenologie :$berganzungsband texte aus dem nachlass 1934-1937 /$cEdmund Husserl : hrsg. Reinhold N. Smid 260 $aDordrecht :$bKluwer,$c1993 300 $alxv, 555 p. ;$c24 cm 440 0$aHusserliana ;$v29 700 1 $aSmid, Reinhold N. 740 0 $aHusserliana 907 $a.b12195157$b21-09-06$c15-09-03 912 $a991001774429707536 945 $aLE005 193 HUS01. 01. v. 29$g1$i2005000138928$lle005$o-$pE0.00$q-$rn$so $t0$u2$v5$w2$x0$y.i12564825$z15-09-03 996 $aKrisis der europäischen Wissenschaften und die transzendentale Phänomenologie$923675 997 $aUNISALENTO 998 $ale005$b - - $cm$d- $e-$fger$gne $h4$i0 LEADER 02807nam 22005293 450 001 9910624330003321 005 20220711013203.0 010 $a0-262-37097-2 010 $a0-262-37098-0 035 $a(CKB)5680000000039157 035 $a(MiAaPQ)EBC30162276 035 $a(Au-PeEL)EBL30162276 035 $a(OCoLC)1333708243 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/93889 035 $a(OCoLC-P)1333708243 035 $a(MaCbMITP)13856 035 $a(PPN)268968500 035 $a(EXLCZ)995680000000039157 100 $a20220629d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aWandering games /$fMelissa Kagen 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2022] 215 $a1 online resource (203 pages) 225 1 $aThe MIT Press 311 $a0-262-54424-5 327 $aIntro -- Title Page -- Copyright -- Table of Contents -- Acknowledgments -- 1. Introduction -- Work -- Gender -- Colonialism -- Death -- Subversive Walks -- Pedestrian Performance -- Digressive Literature -- Walking in Games -- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn -- An Archive of Corpses -- Death and Its Aftermath -- Rendering the "Moment" -- Late Capitalism -- 3. Romantic Precarity: Eastshade as a Fantasy of Work -- Romantic Wandering -- A Labor of Love -- Playing with Precarity -- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon -- Women in Space -- Temporalities under Constraint -- Wandering Wombs -- 5. Traveling Through: Decentering the Explorer in 80 Days -- The Politics of Empty Space -- Traveling Through -- Turning Space into Time -- 6. Language Worlds: Empire and Undoing in Heaven's Vault -- Worlds Made of Words -- Language of Empire -- Decolonial Digressions -- 7. After Life: Death Stranding and The Last of Us Part II -- Postapocalyptic Pastorals -- Endless Wandering -- 8. Conclusion -- Bibliography -- Ludography -- Filmography -- Index. 330 $a"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--$cProvided by publisher. 606 $aWalking simulator games 606 $aVideo games 610 $aGAMES & ACTIVITIES / Video & Mobile 610 $aCOMPUTERS / Virtual & Augmented Reality 610 $aSOCIAL SCIENCE / Popular Culture 615 0$aWalking simulator games. 615 0$aVideo games. 676 $a794.8 700 $aKagen$b Melissa$01265676 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910624330003321 996 $aWandering Games$92968140 997 $aUNINA