LEADER 03071oam 2200637I 450 001 9910462246603321 005 20200520144314.0 010 $a1-283-58570-7 010 $a9786613898159 010 $a1-136-25825-6 010 $a0-203-10649-0 024 7 $a10.4324/9780203106495 035 $a(CKB)2670000000241481 035 $a(EBL)3060984 035 $a(OCoLC)922958920 035 $a(SSID)ssj0000711970 035 $a(PQKBManifestationID)12304724 035 $a(PQKBTitleCode)TC0000711970 035 $a(PQKBWorkID)10722153 035 $a(PQKB)11547952 035 $a(MiAaPQ)EBC3060984 035 $a(Au-PeEL)EBL3060984 035 $a(CaPaEBR)ebr10596214 035 $a(CaONFJC)MIL389815 035 $a(OCoLC)809638566 035 $a(EXLCZ)992670000000241481 100 $a20180706d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 04$aThe video game industry $eformation, present state, and future /$fedited by Peter Zackariasson and Timothy L. Wilson 205 $a1st ed. 210 1$aNew York, N.Y. :$cRoutledge,$d2012. 215 $a1 online resource (271 p.) 225 1 $aRIOT! Routledge studies in innovation, organization and technology ;$v24 300 $aDescription based upon print version of record. 311 $a1-138-80383-9 311 $a0-415-89652-5 320 $aIncludes bibliographical references and index. 327 $aAcknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. 410 0$aRoutledge studies in innovation, organization and technology ;$v24. 606 $aVideo games industry$xHistory 608 $aElectronic books. 615 0$aVideo games industry$xHistory. 676 $a338.4/77948 701 $aWilson$b Timothy L$0983802 701 $aZackariasson$b Peter$f1972-$0983803 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910462246603321 996 $aThe video game industry$92246117 997 $aUNINA LEADER 00965nam a2200253 i 4500 001 991001601529707536 005 20020502192111.0 008 940704s1991 it ||| | ita 020 $a8877863404 035 $ab10876820-39ule_inst 035 $aLE02372687$9ExL 040 $aDip.to Studi Storici$bita 082 0 $a930.1 100 1 $aMarangio, Cesare$0184004 245 12$aL'epigrafia latina della regio 2., Apulia et Calabria :$brassegna degli studi e indici, 1936-1985 /$cCesare Marangio 260 $aGalatina :$bCongedo,$c1991 300 $a300 p. ;$c24 cm. 490 0 $aBiblioteca di cultura pugliese ;$v49 907 $a.b10876820$b23-02-17$c28-06-02 912 $a991001601529707536 945 $aLE023 930.1 MAR 1 1$g1$i2023000021941$lle023$o-$pE0.00$q-$rn$so $t0$u2$v0$w2$x0$y.i10984598$z28-06-02 996 $aEpigrafia latina della Regio 2., Apulia et Calabria$9220409 997 $aUNISALENTO 998 $ale023$b01-01-94$cm$da $e-$fita$git $h2$i1