LEADER 05907nam 22008055 450 001 996465867503316 005 20200629234500.0 010 $a3-642-33687-6 024 7 $a10.1007/978-3-642-33687-4 035 $a(CKB)3400000000086231 035 $a(SSID)ssj0000767593 035 $a(PQKBManifestationID)11421444 035 $a(PQKBTitleCode)TC0000767593 035 $a(PQKBWorkID)10740004 035 $a(PQKB)10453362 035 $a(DE-He213)978-3-642-33687-4 035 $a(MiAaPQ)EBC3069879 035 $a(PPN)168325160 035 $a(EXLCZ)993400000000086231 100 $a20120918d2012 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aSerious Games Development and Applications$b[electronic resource] $eThird International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings /$fedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben 205 $a1st ed. 2012. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2012. 215 $a1 online resource (XII, 269 p. 94 illus.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v7528 300 $aInternational conference proceedings. 311 $a3-642-33686-8 327 $aDon?t Panic: Enhancing Soft Skills for Civil Protection Workers -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions -- A Serious Game for Training Balance Control over Different Types of Soil -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games -- Serious Games Adoption in Corporate Training -- Towards Participative and Knowledge-Intensive Serious Games -- Towards Designing for Competence and Engagement in Serious Games -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human Physiology Studies -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology -- Value Propositions for Serious Games in Health and Well-Being -- Dealing with Threshold Concepts in Serious Games for Competence Development -- Betaville?A Massively Participatory Mirror World Game -- Logical Thinking by Play Using the Example of the Game ?Space Goats? -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing -- Evaluating the Validity of a Non-invasive Assessment Procedure -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects -- AmbiLearn: Enhancing the Learning Environment for Primary School Education -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer -- Experience in Serious Games: Between Positive and Serious Experience. 330 $aThis book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v7528 606 $aPersonal computers 606 $aEducation?Data processing 606 $aArtificial intelligence 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 676 $a004.16 702 $aMa$b Minhua$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFradinho Oliveira$b Manuel$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDuin$b Heiko$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aThoben$b Klaus-Dieter$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aSGDA 2012 906 $aBOOK 912 $a996465867503316 996 $aSerious Games Development and Applications$92829951 997 $aUNISA LEADER 01161nam a2200313 i 4500 001 991001326329707536 005 20020507191417.0 008 960703s1995 de ||| | eng 020 $a3110143194 035 $ab10831939-39ule_inst 035 $aLE01310552$9ExL 040 $aDip.to Matematica$beng 082 0 $a512.2 084 $aAMS 20M 100 1 $aHofmann, Karl Heinrich$04964 245 10$aSemigroups in algebra, geometry and analysis /$ceditors Karl H. Hofmann, Jimmie D. Lawson, Ernest B. Vinberg 260 $aBerlin ; New York :$bWalter de Gruyter,$c1995 300 $axii, 370 p. ;$c24 cm 490 0 $aDe Gruyter expositions in mathematics,$x0938-6572 ;$v20 500 $aExpected, no present 650 4$aSemigroups 700 1 $aLawson, Jimmie D. 700 1 $aVinberg, Ernest Borisovich 907 $a.b10831939$b23-02-17$c28-06-02 912 $a991001326329707536 945 $aLE013 20M HOF12 (1995)$g1$i2013000053745$lle013$o-$pE0.00$q-$rl$s- $t0$u0$v0$w0$x0$y.i10940960$z28-06-02 996 $aSemigroups in algebra, geometry and analysis$9923727 997 $aUNISALENTO 998 $ale013$b01-01-96$cm$da $e-$feng$gde $h0$i1 LEADER 06282nam 2201861 a 450 001 9910778222903321 005 20200520144314.0 010 $a1-282-15774-4 010 $a9786612157745 010 $a1-4008-2780-9 024 7 $a10.1515/9781400827800 035 $a(CKB)1000000000788440 035 $a(EBL)457845 035 $a(OCoLC)438732324 035 $a(SSID)ssj0000190877 035 $a(PQKBManifestationID)11937129 035 $a(PQKBTitleCode)TC0000190877 035 $a(PQKBWorkID)10181037 035 $a(PQKB)10884987 035 $a(DE-B1597)446562 035 $a(OCoLC)979581490 035 $a(DE-B1597)9781400827800 035 $a(Au-PeEL)EBL457845 035 $a(CaPaEBR)ebr10312431 035 $a(CaONFJC)MIL215774 035 $a(MiAaPQ)EBC457845 035 $a(PPN)170237761 035 $a(EXLCZ)991000000000788440 100 $a20060803d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLectures on resolution of singularities$b[electronic resource] /$fJa?nos Kolla?r 205 $aCourse Book 210 $aPrinceton, N.J. $cPrinceton University Press$d2007 215 $a1 online resource (215 p.) 225 1 $aAnnals of mathematics studies ;$v166 300 $aDescription based upon print version of record. 311 $a0-691-12922-3 311 $a0-691-12923-1 320 $aIncludes bibliographical references (p. 197-202) and index. 327 $t Frontmatter -- $tContents -- $tIntroduction -- $tChapter 1. Resolution for Curves -- $tChapter 2. Resolution for Surfaces -- $tChapter 3. Strong Resolution in Characteristic Zero -- $tBibliography -- $tIndex 330 $aResolution of singularities is a powerful and frequently used tool in algebraic geometry. In this book, János Kollár provides a comprehensive treatment of the characteristic 0 case. He describes more than a dozen proofs for curves, many based on the original papers of Newton, Riemann, and Noether. Kollár goes back to the original sources and presents them in a modern context. He addresses three methods for surfaces, and gives a self-contained and entirely elementary proof of a strong and functorial resolution in all dimensions. Based on a series of lectures at Princeton University and written in an informal yet lucid style, this book is aimed at readers who are interested in both the historical roots of the modern methods and in a simple and transparent proof of this important theorem. 410 0$aAnnals of mathematics studies ;$vno. 166. 606 $aSingularities (Mathematics) 610 $aAdjunction formula. 610 $aAlgebraic closure. 610 $aAlgebraic geometry. 610 $aAlgebraic space. 610 $aAlgebraic surface. 610 $aAlgebraic variety. 610 $aApproximation. 610 $aAsymptotic analysis. 610 $aAutomorphism. 610 $aBernhard Riemann. 610 $aBig O notation. 610 $aBirational geometry. 610 $aC0. 610 $aCanonical singularity. 610 $aCodimension. 610 $aCohomology. 610 $aCommutative algebra. 610 $aComplex analysis. 610 $aComplex manifold. 610 $aComputability. 610 $aContinuous function. 610 $aCoordinate system. 610 $aDiagram (category theory). 610 $aDifferential geometry of surfaces. 610 $aDimension. 610 $aDivisor. 610 $aDu Val singularity. 610 $aDual graph. 610 $aEmbedding. 610 $aEquation. 610 $aEquivalence relation. 610 $aEuclidean algorithm. 610 $aFactorization. 610 $aFunctor. 610 $aGeneral position. 610 $aGeneric point. 610 $aGeometric genus. 610 $aGeometry. 610 $aHyperplane. 610 $aHypersurface. 610 $aIntegral domain. 610 $aIntersection (set theory). 610 $aIntersection number (graph theory). 610 $aIntersection theory. 610 $aIrreducible component. 610 $aIsolated singularity. 610 $aLaurent series. 610 $aLine bundle. 610 $aLinear space (geometry). 610 $aLinear subspace. 610 $aMathematical induction. 610 $aMathematics. 610 $aMaximal ideal. 610 $aMorphism. 610 $aNewton polygon. 610 $aNoetherian ring. 610 $aNoetherian. 610 $aOpen problem. 610 $aOpen set. 610 $aP-adic number. 610 $aPairwise. 610 $aParametric equation. 610 $aPartial derivative. 610 $aPlane curve. 610 $aPolynomial. 610 $aPower series. 610 $aPrincipal ideal. 610 $aPrincipalization (algebra). 610 $aProjective space. 610 $aProjective variety. 610 $aProper morphism. 610 $aPuiseux series. 610 $aQuasi-projective variety. 610 $aRational function. 610 $aRegular local ring. 610 $aResolution of singularities. 610 $aRiemann surface. 610 $aRing theory. 610 $aRuler. 610 $aScientific notation. 610 $aSheaf (mathematics). 610 $aSingularity theory. 610 $aSmooth morphism. 610 $aSmoothness. 610 $aSpecial case. 610 $aSubring. 610 $aSummation. 610 $aSurjective function. 610 $aTangent cone. 610 $aTangent space. 610 $aTangent. 610 $aTaylor series. 610 $aTheorem. 610 $aTopology. 610 $aToric variety. 610 $aTransversal (geometry). 610 $aVariable (mathematics). 610 $aWeierstrass preparation theorem. 610 $aWeierstrass theorem. 610 $aZero set. 615 0$aSingularities (Mathematics) 676 $a516.3/5 686 $aSK 240$2rvk 700 $aKolla?r$b Ja?nos$065993 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910778222903321 996 $aLectures on resolution of singularities$9731847 997 $aUNINA