LEADER 01026nam a2200277 i 4500 001 991001143549707536 005 20020502184227.0 008 990108s1984 it ||| | ita 020 $a8814000735 035 $ab11470094-39ule_inst 035 $aPRUMB55694$9ExL 040 $aScuola per assistenti sociali$bita 082 0 $a345 100 1 $aPulitanò, Domenico$0403741 245 13$aIl favoreggiamento personale fra diritto e processo penale /$cDomenico Pulitanò 260 $aMilano :$bA. Giuffrè,$c1984 300 $a258 p. ;$c25 cm. 490 0 $aRaccolta di studi di diritto penale 650 4$aDifesa penale 650 4$aFavoreggiamento personale 907 $a.b11470094$b01-03-17$c01-07-02 912 $a991001143549707536 945 $aLE024 DIR PEN III 47$g1$i2024000012748$lle021$nex DUSS$o-$pE0.00$q-$rl$s- $t0$u1$v0$w1$x0$y.i1165935x$z01-07-02 996 $aFavoreggiamento personale fra diritto e processo penale$9587179 997 $aUNISALENTO 998 $ale021$b01-01-99$cm$da $e-$fita$git $h3$i1 LEADER 03126nam 22005295 450 001 9910624392203321 005 20251009103351.0 010 $a9781484287897 010 $a1484287894 024 7 $a10.1007/978-1-4842-8789-7 035 $a(MiAaPQ)EBC7127605 035 $a(Au-PeEL)EBL7127605 035 $a(CKB)25219376800041 035 $a(OCoLC)1349468453 035 $a(OCoLC-P)1349468453 035 $a(CaSebORM)9781484287897 035 $a(DE-He213)978-1-4842-8789-7 035 $a(PPN)265863945 035 $a(Perlego)4514168 035 $a(EXLCZ)9925219376800041 100 $a20221028d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Way We Play $eTheory of Game Design /$fby Michael Killick 205 $a1st ed. 2022. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2022. 215 $a1 online resource (238 pages) 300 $aIncludes index. 311 08$aPrint version: Killick, Michael The Way We Play Berkeley, CA : Apress L. P.,c2022 9781484287880 327 $aChapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template. 330 $aGain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. You will: Understand theories within games design Grasp what it takes to design and create your first game Analyze popular games and what made them so great Cover all aspects of design to allow you to begin designing your first video game. 606 $aVideo games$xProgramming 606 $aGame Development 615 0$aVideo games$xProgramming. 615 14$aGame Development. 676 $a794.8083 700 $aKillick$b Michael$01264078 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910624392203321 996 $aThe Way We Play$92963392 997 $aUNINA