LEADER 01058nam a2200277 i 4500 001 991001071479707536 008 101213s2010 it 00 ita d 020 $a9788856831467 035 $ab1395605x-39ule_inst 040 $aSet. Economia - SAGA$bita 082 04$a658.8 100 1 $aD'Aveni, Richard A.$0117506 245 10$aCommodity trap :$bsconfiggere le insidie della "banalizzazione" dei prodotti /$cRichard A. D'Aveni ; edizione italiana a cura di Sandro Castaldo e Gianmario Verona 260 $aMilano :$bFrancoAngeli,$cc2010 300 $a187 p. :$bill. ;$c23 cm 440 0$aAm 650 04$aMarketing 700 1 $aCastaldo, Sandro 700 1 $aVerona, Gianmario 765 0 $tBeating the commodity trap 907 $a.b1395605x$b28-01-14$c21-02-11 912 $a991001071479707536 945 $aLE025 ECO 658.8 DAV01.01$g1$i2025000239418$lle025$nDott.ssa Scorrano$o-$pE25.00$q-$rl$s- $t0$u3$v0$w3$x0$y.i1524023x$z14-03-11 996 $aCommodity trap$9252453 997 $aUNISALENTO 998 $ale025$b21-02-11$cm$da $e-$fita$git $h0$i0 LEADER 03783nam 2200961z- 450 001 9910639998103321 005 20231214132846.0 010 $a3-0365-5887-X 035 $a(CKB)5470000001633372 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/95781 035 $a(EXLCZ)995470000001633372 100 $a20202301d2022 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPathophysiology of Spinal Cord Injury (SCI) 210 $aBasel$cMDPI - Multidisciplinary Digital Publishing Institute$d2022 215 $a1 electronic resource (258 p.) 311 $a3-0365-5888-8 330 $aSpinal cord injury (SCI) leads to paralysis, sensory, and autonomic nervous system dysfunctions. However, the pathophysiology of SCI is complex, and not limited to the nervous system. Indeed, several other organs and tissue are also affected by the injury, directly or not, acutely or chronically, which induces numerous health complications. Although a lot of research has been performed to repair motor and sensory functions, SCI-induced health issues are less studied, although they represent a major concern among patients. There is a gap of knowledge in pre-clinical models studying these SCI-induced health complications that limits translational applications in humans. This reprint describes several aspects of the pathophysiology of spinal cord injuries. This includes, but is not limited to, the impact of SCI on cardiovascular and respiratory functions, bladder and bowel function, autonomic dysreflexia, liver pathology, metabolic syndrome, bones and muscles loss, and cognitive functions. 517 $aPathophysiology of Spinal Cord Injury 606 $aMedicine$2bicssc 606 $aNeurosciences$2bicssc 610 $amicturition 610 $aexternal urethral sphincter 610 $aspinal cord injury 610 $aserotonin 610 $aelectromyogram 610 $afecal microbiota transplant 610 $ainflammation 610 $aanxiety 610 $arehabilitation 610 $aautonomic dysreflexia 610 $aimmune dysfunction 610 $aSCI-IDS 610 $aprimary afferents 610 $anociceptor 610 $areach-to-grasp 610 $aforelimb function 610 $aupper extremity function 610 $acardiovascular 610 $acontusion 610 $aneuroplasticity 610 $aosteopenia 610 $abone loss 610 $arecovery of function 610 $amonoamines 610 $aGABA 610 $aneuromodulation 610 $apain 610 $aspasticity 610 $aionic plasticity 610 $arepetitive transcranial magnetic stimulation 610 $aphrenic motor network 610 $amotoneuron excitability 610 $adiaphragm muscle 610 $aspinal cord injury severity 610 $acardiometabolic disease 610 $aliver and cardiac dysfunctions 610 $afibrosis 610 $apathophysiology 610 $aoxidative stress 610 $acontusion model 610 $arespiratory function 610 $adiaphragmatic activity 610 $aphrenic motoneurons 610 $aneuroinflammation 610 $acytokines 610 $atumor necrosis factor 610 $aimmune cells 610 $amicroglia 615 7$aMedicine 615 7$aNeurosciences 700 $aGeoffroy$b Cédric$4edt$01302850 702 $aAlilain$b Warren$4edt 702 $aGeoffroy$b Cédric$4oth 702 $aAlilain$b Warren$4oth 906 $aBOOK 912 $a9910639998103321 996 $aPathophysiology of Spinal Cord Injury (SCI)$93026691 997 $aUNINA LEADER 03417nam 22007094a 450 001 9910823361803321 005 20241206234536.0 010 $a9786612100895 010 $a9781282100893 010 $a1282100890 010 $a9780262284714 010 $a0262284715 010 $a9781423774570 010 $a1423774574 035 $a(CKB)1000000000461581 035 $a(OCoLC)609322057 035 $a(CaPaEBR)ebrary10173666 035 $a(SSID)ssj0000222598 035 $a(PQKBManifestationID)11173253 035 $a(PQKBTitleCode)TC0000222598 035 $a(PQKBWorkID)10174348 035 $a(PQKB)10306291 035 $a(MiAaPQ)EBC3338607 035 $a(OCoLC)69669806$z(OCoLC)182530748$z(OCoLC)473754563$z(OCoLC)607747115$z(OCoLC)609322057$z(OCoLC)614968296$z(OCoLC)722565582$z(OCoLC)728037248$z(OCoLC)961575281$z(OCoLC)962612304$z(OCoLC)988477662$z(OCoLC)991949793$z(OCoLC)1037383710$z(OCoLC)1037913297$z(OCoLC)1038699342$z(OCoLC)1044567119$z(OCoLC)1055382819$z(OCoLC)1056409208$z(OCoLC)1060939209$z(OCoLC)1074313682$z(OCoLC)1077806448$z(OCoLC)1081231532$z(OCoLC)1083600664$z(OCoLC)1097352200 035 $a(OCoLC-P)69669806 035 $a(MaCbMITP)5418 035 $a(Au-PeEL)EBL3338607 035 $a(CaPaEBR)ebr10173666 035 $a(CaONFJC)MIL210089 035 $a(OCoLC)69669806 035 $a(EXLCZ)991000000000461581 100 $a20051116d2006 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlay between worlds $eexploring online game culture /$fT.L. Taylor 205 $a1st ed. 210 $aCambridge, Mass. $cMIT Press$dc2006 215 $a1 online resource (206 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 18$a9780262201636 311 18$a0262201631 320 $aIncludes bibliographical references (p. [165]-192) and index. 327 $aIntro -- Acknowledgments -- 1 Finding New Worlds -- 2 Gaming Lifeworlds: Social Play in Persistent Environments -- 3 Beyond Fun: Instrumental Play and Power Gamers -- 4 Where the Women Are -- 5 Whose Game Is This Anyway? -- 6 The Future of Persistent Worlds and Critical Game Studies -- Glossary -- Notes -- References -- Index. 330 1 $a"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket. 606 $aVideo games$xSocial aspects 606 $aFantasy games$xSocial aspects 606 $aRole playing$xSocial aspects 615 0$aVideo games$xSocial aspects. 615 0$aFantasy games$xSocial aspects. 615 0$aRole playing$xSocial aspects. 676 $a794.8 700 $aTaylor$b T. L$0627078 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910823361803321 996 $aPlay Between Worlds$91212567 997 $aUNINA