LEADER 02011nam 2200397 n 450 001 996390227403316 005 20200824120956.0 035 $a(CKB)4940000000102686 035 $a(EEBO)2240882017 035 $a(UnM)99843322e 035 $a(UnM)99843322 035 $a(EXLCZ)994940000000102686 100 $a19910710d1548 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 04$aThe lamentacion of a synner, made by the moste vertuous Lady quene Caterine, bewailyng the ignoraunce of her blind life: set foorth & put in print at the instant desire of the right gracious lady Caterine duchesse of Suffolke, and the ernest request of the right honourable Lord William Parre, Marquesse of Northampton$b[electronic resource] 210 $a[Imprinted at London $cIn Fletestrete at the signe of the Sunne ouer agaynst the conduyte by Edvvarde VVhitchurche$dthe .xxviii. day of Marche the yere of our lorde. M.D.XLVIII. [1548]] 215 $a[136] p 300 $aPreface by William Cecil, Baron Burghley. 300 $aImprint from colophon. 300 $aSignatures: A ² A-G H?. 300 $aRunning title reads: The lamentacion of a sinner. 300 $aReproduction of the original in the British Library. 330 $aeebo-0018 606 $aChristian life$vEarly works to 1800 615 0$aChristian life 700 $aCatharine Parr$cQueen, consort of Henry VIII, King of England,$f1512-1548.$01005765 701 $aBurghley$b William Cecil$cBaron,$f1520-1598.$0865917 801 0$bCu-RivES 801 1$bCu-RivES 801 2$bCStRLIN 801 2$bWaOLN 906 $aBOOK 912 $a996390227403316 996 $aThe lamentacion of a synner, made by the moste vertuous Lady quene Caterine, bewailyng the ignoraunce of her blind life: set foorth & put in print at the instant desire of the right gracious lady Caterine duchesse of Suffolke, and the ernest request of the right honourable Lord William Parre, Marquesse of Northampton$92366982 997 $aUNISA LEADER 00941nam a22002531i 4500 001 991000403149707536 005 20031220152220.0 008 040204s1979 it |||||||||||||||||ita 035 $ab12610744-39ule_inst 035 $aARCHE-061794$9ExL 040 $aDip. SSC$bita$cA.t.i. Arché s.c.r.l. Pandora Sicilia s.r.l. 082 04$a832.6 100 1 $aGoethe, Johann Wolfgang :$cvon$0151776 245 10$aEgmont :$btragedia in cinque atti /$cJohann Wolfgang von Goethe ; traduzione di Fedele D'Amico 260 $aTorino :$bG. Einaudi,$c1979 300 $a98 p. ;$c18 cm 440 0$aCollezione di teatro ;$v117 700 1 $aD'Amico, Fedele 907 $a.b12610744$b02-04-14$c12-02-04 912 $a991000403149707536 945 $aLE021 LETTDRAM13C42$g1$iLE021N-6850$lle021$o-$pE0.00$q-$rl$s- $t0$u0$v0$w0$x0$y.i13092728$z12-02-04 996 $aEgmont$918627 997 $aUNISALENTO 998 $ale021$b12-02-04$cm$da $e-$fita$git $h0$i1 LEADER 03526nam 2200589 a 450 001 9910437601403321 005 20200520144314.0 010 $a1-283-69699-1 010 $a1-4471-4450-3 024 7 $a10.1007/978-1-4471-4450-2 035 $a(CKB)2670000000277595 035 $a(EBL)1030600 035 $a(OCoLC)813213117 035 $a(SSID)ssj0000766981 035 $a(PQKBManifestationID)11436178 035 $a(PQKBTitleCode)TC0000766981 035 $a(PQKBWorkID)10748816 035 $a(PQKB)10350259 035 $a(DE-He213)978-1-4471-4450-2 035 $a(MiAaPQ)EBC1030600 035 $a(PPN)16829348X 035 $a(EXLCZ)992670000000277595 100 $a20120924d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCrowd simulation /$fDaniel Thalmann, Soraia Raupp Musse 205 $a2nd ed. 210 $aNew York $cSpringer$d2013 215 $a1 online resource (304 p.) 300 $aDescription based upon print version of record. 311 $a1-4471-4449-X 320 $aIncludes bibliographical references and index. 327 $aPreface -- Introduction -- State-of-the-Art -- Modeling of Populations -- Virtual Human Animation -- Behavioral Animation of Crowds -- Relating Real Crowds with Virtual Crowds -- Crowd Rendering -- Populated Environments -- Applications: Case Studies -- Index. 330 $aResearch into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations ? which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention ? individuals appearing conscious of their environment and of others ? is introduced, and a free-of-collision method for crowds is also discussed. 606 $aCollective behavior$xComputer simulation 606 $aCrowds$xComputer simulation 615 0$aCollective behavior$xComputer simulation. 615 0$aCrowds$xComputer simulation. 676 $a302.3 676 $a302.33 700 $aThalmann$b Daniel$060546 701 $aMusse$b Soraia Raupp$01762480 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910437601403321 996 $aCrowd simulation$94202466 997 $aUNINA