LEADER 07438nam 22007695 450 001 996691675103316 005 20251001130543.0 010 $a3-031-97775-0 024 7 $a10.1007/978-3-031-97775-6 035 $a(CKB)41520984400041 035 $a(MiAaPQ)EBC32323366 035 $a(Au-PeEL)EBL32323366 035 $a(DE-He213)978-3-031-97775-6 035 $a(OCoLC)1547929564 035 $a(EXLCZ)9941520984400041 100 $a20251001d2026 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aExtended Reality $eInternational Conference, XR Salento 2025, Otranto, Italy, June 17?20, 2025, Proceedings, Part V /$fedited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco 205 $a1st ed. 2026. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2026. 215 $a1 online resource (777 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15741 311 08$a3-031-97774-2 327 $a -- eXtended Reality for Cultural Tourism Sustainability. -- Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums. -- User-Centered Design (UCD) for Virtual Reality in Digital Cultural Heritage: A case study of ?Djerba View VR?. -- Integrating Extended Reality in Cultural Heritage: From Visitor Experience to Sustainable Engagement. -- Experiencing digital travel vs. substituting physical travel with digital travel - on intention to use digital travel applications in the future. -- Extending Cultural Heritage. A Touch-Free Mixed Reality System for Engaging Museum Spaces and Rapid Content Authoring. -- Playing Through the Past: AR and Gamification in the Cultural Heritage Tour Meppen 1638. -- Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime Experience. -- eXtended Reality for Art, Design, and Entertainment. -- Responsive Procedural Morphologies Adapting to Environmental Factors in XR. -- VR Enhanced Music Performance: Immersive Tools for Artistic Research. The experimentation of a VR Version of Tierkreis by K. Stockhausen. -- From Tool to Space: Towards Classifying New Media Art. -- VRStory - A Collaborative Virtual Reality Tool for Storyboarding. -- The Impact of Transition Design on CVR Narratives: an Eye Tracking Research. -- Urban Augmentations: A Technical Framework for Implementing Large-Scale XR Experiences. -- Cognitive Framing in Virtual Environments: How Experts Perceive and Evaluate Spatial Models. -- Theatre of Contingency: Exploring New Paradigms for Extended Reality Theatre. -- Intangible Heritage meets Virtual Reality: an explanatory study on the use of immersive technologies for live performances. -- Interactive Art Appreciation with Augmented Reality. -- The Reality of Silk: an AR Try-On System forTraditional Chinese Costumes. -- Sound Caption for Immersive Experience. -- Comparison of Digital Restoration and Reconstruction Techniques in Frescoes: two Apulian Case Studies. -- Expanding the Stage: a preliminary discussion of the impact of Extended Reality on the Performing Arts. -- Digital Twin and Smart Virtual Representations for Cultural Heritage. -- Digitization, heterogeneity and convergence on eight museums and archeological sites in the south of Italy. -- Applicability Parameters in a Digital Twin for Cultural Heritage. -- Digital Cultural Heritage Twins, the Context, the Theory and Some Experiments. -- A virtual learning experience in Sustainable Fashion: Escape Room. -- Designing the Ideal Mixed Reality (MR) Headset for Archaeological?Fieldwork. -- Enter the Hindenburg: Experiencing Cultural Heritage by Social Interaction in Hybrid Space. -- Information Systems and Digital Twin for Cultural Heritage preservation management. -- Integration of BIM and Augmented Reality for the recovery of historical built heritage: a research perspective. -- Modeling Virtual Reality Adoption in Cultural Heritage: Identifying Key Constructs from Literature. -- UAVs for the Study and Enhancement of Cultural Heritage: A Scoping Overview. -- IoT-Driven Digital Twin based on VR for Smart Monitoring of Cultural Heritage Sites: La Grotta degli Animali in Florence Case Study. -- Methodologies and Analysis of Work in BIM in Archaeology: Review and Future Perspectives. -- AI-Powered Mixed Reality for Reviving Al-Khwarizmi?s Heritage in Inclusive Education: A Digital Twin Approach. -- New Contributions to the Study of the Dolmen of Alberite, Villamartín (Cádiz, Andalusia). 330 $aThe seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15741 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aComputer engineering 606 $aComputer networks 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 606 $aComputer Engineering and Networks 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 0$aComputer engineering. 615 0$aComputer networks. 615 14$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aComputer Engineering and Networks. 676 $a006.8 700 $aDe Paolis$b Lucio Tommaso$0785304 701 $aArpaia$b P$g(Pasquale)$01263615 701 $aSacco$b Marco$01426848 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996691675103316 996 $aExtended Reality$94493228 997 $aUNISA