LEADER 05011nam 22007335 450 001 996673179403316 005 20250818130250.0 010 $a981-9501-00-8 024 7 $a10.1007/978-981-95-0100-7 035 $a(CKB)40378369700041 035 $a(MiAaPQ)EBC32265667 035 $a(Au-PeEL)EBL32265667 035 $a(DE-He213)978-981-95-0100-7 035 $a(OCoLC)1534193665 035 $a(EXLCZ)9940378369700041 100 $a20250818d2026 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Animation and Social Agents $e38th International Conference, CASA 2025, Strasbourg, France, June 2?4, 2025, Proceedings /$fedited by Christos Mousas, Hyewon Seo, Daniel Thalmann, Frederic Cordier 205 $a1st ed. 2026. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2026. 215 $a1 online resource (443 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15915 311 08$a981-9500-99-0 327 $a -- Speech-Driven 3D Facial Animation with Regional Attention for Style Capture. -- Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and Media. -- Exploring Cultural Heritage with AR: The TAM Case Study of Nvshu. -- Motion Style Transfer: Methods, Challenges, and Future Directions. -- ReDACT: Reconstructing Detailed Avatar with Controllable Texture. -- ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRF. -- Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning between Images and Music. -- Text-driven Tree Modeling via CLIP-based Optimization. -- Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual Reality. -- Visualizing the Invisible: An Efficient Framework for Microscopic Visualization. -- A Design Study on Contextual and Interactive Serious Games for Children?s Learning of Chinese Character Culture. -- Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance Systems. -- Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-based Refinement Framework. -- Simulation of Ball Levitation with SPH. -- Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning Experience. -- STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action Detection. -- User Interface for Controlling Crowd in Metaverse Using Spatial Controller. -- Immersion Discrepancies in Educational Serious Games Among Children's Age Groups. -- Unsupervised Salient Object Detection with Pseudo-Labels Refinement. -- Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data Sets. 330 $aThe LNCS 15915 constitutes the proceedings from the 38th International Conference on Computer Animation and Social Agents, CASA 2025, held in Strasbourg, France, during June 2?4, 2025. The 20 papers (17 from the main conference and 3 from the AniNex workshop) presented were carefully reviewed and selected from 82 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Techniques, Behavioral Animation, Facial Animation, Image-based Animation, Virtual Humans, Crowd Simulation, AI-based Animation, Deep Learning Methods, Virtual Humans and Avatars, and 3D Physiological Humans. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15915 606 $aArtificial intelligence 606 $aComputer vision 606 $aPattern recognition systems 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial Intelligence 606 $aComputer Vision 606 $aAutomated Pattern Recognition 606 $aComputer and Information Systems Applications 606 $aUser Interfaces and Human Computer Interaction 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 0$aPattern recognition systems. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aArtificial Intelligence. 615 24$aComputer Vision. 615 24$aAutomated Pattern Recognition. 615 24$aComputer and Information Systems Applications. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.3 700 $aMousas$b Christos$01845111 701 $aSeo$b Hyewon$01845112 701 $aThalmann$b Daniel$060546 701 $aCordier$b Frederic$01327752 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996673179403316 996 $aComputer Animation and Social Agents$94428594 997 $aUNISA