LEADER 05884nam 22007575 450 001 996673177103316 005 20250806170654.0 010 $a3-031-97769-6 024 7 $a10.1007/978-3-031-97769-5 035 $a(MiAaPQ)EBC32256212 035 $a(Au-PeEL)EBL32256212 035 $a(CKB)40138172300041 035 $a(DE-He213)978-3-031-97769-5 035 $a(EXLCZ)9940138172300041 100 $a20250806d2026 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aExtended Reality $eInternational Conference, XR Salento 2025, Otranto, Italy, June 17?20, 2025, Proceedings, Part II /$fedited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco 205 $a1st ed. 2026. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2026. 215 $a1 online resource (382 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15738 311 08$a3-031-97768-8 327 $a -- Extended Reality. -- Improving Situational Awareness During Natural Disasters Using XR Technologies. -- Empowering SMEs through XR Technologies: Bridging Expertise Gaps and Promoting Sustainable Development. -- Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups. -- XROV: An Immersive eXtended Reality (XR) Interface for Lunar Rover Mission Control. -- Extended Reality in Science Learning: A Comparative Study of Real, Virtual, and Mixed Environments. -- Enabling Digital Spaces: Bringing Gaussian Splats Alive in XR. -- XR Training in Industry 5.0: Advancing Human-Machine Collaboration with the XR5.0 Training Platform. -- Opening the CAVE using OpenXR and Monado. -- Extended Reality in Education and Learning. -- Designing in an Immersive Virtual Reality Environment: Implications for Design Education. -- Enhancing Manufacturing Engineering higher education through Mixed Reality and Gaussian Splatting: Preliminary experimental results. -- A Conversational Agent for Cultural and Environmental Education: Enhancing User Experience and Immersion in Augmented Reality. -- Development and Evaluation of a Mobile Augmented Reality Application for Environmental Education. -- Bridging Technology and Learning: a case study on the role of Augmented Reality in teaching daily life skills to individuals with autism. -- The development of a no-code VR authoring platform for post-secondary educators. -- Virtual Reality Chemistry Laboratories: Transforming Chemistry Education through Immersive Experimental Learning. -- Dilemma and conflict management in Virtual Reality for teacher education students. -- IM-MetaLAB: First Step Towards a New Metaverse Laboratory for Teaching Fundamental Concepts in Instrumentation and Measurement. -- Language Learning in the XR Era: Possibilities and Challenges of Immersive Technology. -- 3D Digitization and Immersive XR Applications for Paleontology Education. -- Technology for Situation Awareness Training: New Frontiers. 330 $aThe seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15738 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aComputer engineering 606 $aComputer networks 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 606 $aComputer Engineering and Networks 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 0$aComputer engineering. 615 0$aComputer networks. 615 14$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aComputer Engineering and Networks. 676 $a006 700 $aDe Paolis$b Lucio Tommaso$0785304 701 $aArpaia$b P$g(Pasquale)$01263615 701 $aSacco$b Marco$01426848 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996673177103316 996 $aExtended Reality$94493228 997 $aUNISA