LEADER 03428nam 22007695 450 001 996664546803316 005 20250602130239.0 010 $a3-031-92578-5 024 7 $a10.1007/978-3-031-92578-8 035 $a(CKB)39160747900041 035 $a(MiAaPQ)EBC32145063 035 $a(Au-PeEL)EBL32145063 035 $a(DE-He213)978-3-031-92578-8 035 $a(OCoLC)1524422633 035 $a(EXLCZ)9939160747900041 100 $a20250602d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI in Games $e7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings /$fedited by Xiaowen Fang 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (603 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15816 311 08$a3-031-92577-7 330 $aThis book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22?27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player Behavior Part 2: Identity, Emotion, and AI in Game Experiences Part 3: Gamified Learning and Design Part 4: Games in Healthcare and Wellbeing. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15816 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aEducation$xData processing 606 $aComputer networks 606 $aSocial sciences$xData processing 606 $aElectronic commerce 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputers and Education 606 $aComputer Communication Networks 606 $aComputer Application in Social and Behavioral Sciences 606 $ae-Commerce and e-Business 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aEducation$xData processing. 615 0$aComputer networks. 615 0$aSocial sciences$xData processing. 615 0$aElectronic commerce. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Education. 615 24$aComputer Communication Networks. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$ae-Commerce and e-Business. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 676 $a005.437 676 $a004.019 700 $aFang$b Xiaowen$0846724 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996664546803316 996 $aHCI in Games$92885143 997 $aUNISA