LEADER 05967nam 22006495 450 001 996660367103316 005 20250531130245.0 010 $a3-031-93236-6 024 7 $a10.1007/978-3-031-93236-6 035 $a(CKB)39124443100041 035 $a(DE-He213)978-3-031-93236-6 035 $a(MiAaPQ)EBC32142500 035 $a(Au-PeEL)EBL32142500 035 $a(EXLCZ)9939124443100041 100 $a20250531d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesign, User Experience, and Usability $e14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings, Part VI /$fedited by Martin Schrepp 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (XXI, 320 p. 127 illus., 111 illus. in color.) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15799 311 08$a3-031-93235-8 327 $aAI and the Future of UX Design: Exploring the Impact of AI Tools on Techno-Work Engagement among UXD Professionals -- Explaining What Matters: Perceptions of AI Explanations in an AI-powered Data Analytics Platform for UX Design -- AI+Games: Technological Changes in Historical and Cultural Inheritance from Chinese Domestic Games in Recent Years -- Usage of Generative Artificial Intelligence for the Design of Graphic User Interfaces: Initial Approaches -- Human-centered AI in Design: Examining Educational Paradigms for Creativity and Responsibility -- The Mechanism, Patterns, and Directional Considerations of Generative AI Empowering Urban Cultural Renewal -- AI-Driven Product Form Innovation A Case Study of CNC Machine Tool Styling Design -- AIGC Empowers the Design of Non-Legacy Creative Products -- A Case Study of the Forbidden City Digital Creative Products -- Visual Design Process in the Era of Artificial Intelligence: Research on the Design Framework of Human-AI Collaboration in Branding Design -- Analysis of the Colors of Gelanghe Hani Ethnic Upper Garments Based on K-means Clustering and Apriori Algorithm -- UX in AI and Emerging Technologies: Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Design of Smart Wearable Detecting Devices -- Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Wearable Devices Design -- Joyee ? A PCOS Chatbot -- Systems Intelligence and Mediated Team Touch via Smart Sleeve in Esports -- Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis -- Increasing the Experience of Meaningful Technology in Laboratory 5.0: Evaluating Robot Use in the Laboratory from a UX Perspective -- Feasibility and Usability Practice on Local Hosting Open Source Large Language Models (LLMs) including Llama 3.2 Vision 90B in Multi-functional Agentic Artificial Intelligence (AI) System to Drive Service for Design in the Latest Affordable Small Personal Computer (PC) System -- Utilization of Soft Robotics in the Design of Anti-itch Solutions for Human-Computer Interaction -- Exploration of Conservation and Innovative Design for the Ming Dynasty Prince of Lu's Headwear from the Perspective of Artificial Intelligence -- AIGC-Assisted Exploration of the Spatial Layout of ?Rong Xi Hall? In ?A Dream of Red Mansions?. 330 $aThis six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15799 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aComputer networks 606 $aSoftware engineering 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aComputer Communication Networks 606 $aSoftware Engineering 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aComputer networks. 615 0$aSoftware engineering. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aComputer Communication Networks. 615 24$aSoftware Engineering. 676 $a005.437 676 $a004.019 702 $aSchrepp$b Martin$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996660367103316 996 $aDesign, user experience, and usability$92814399 997 $aUNISA