LEADER 06520nam 22006735 450 001 996660366203316 005 20250529130256.0 010 $a3-031-92707-9 024 7 $a10.1007/978-3-031-92707-2 035 $a(CKB)39124532900041 035 $a(DE-He213)978-3-031-92707-2 035 $a(MiAaPQ)EBC32140566 035 $a(Au-PeEL)EBL32140566 035 $a(OCoLC)1524425189 035 $a(EXLCZ)9939124532900041 100 $a20250529d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHuman Aspects of IT for the Aged Population $e11th International Conference, ITAP 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings, Part I /$fedited by Qin Gao, Jia Zhou 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (XXIX, 452 p. 129 illus., 93 illus. in color.) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15809 311 08$a3-031-92706-0 327 $aDesigning Older User Experiences: -- Methodological Considerations for Studies with Older Adults Living with Dementia and their Caregivers: Insights from a Dyadic Social Robot Study. -- Myrobot - Human-Robot Interaction with Older Adults Suffering from Dementia: A Methodological Qualitative Approach. -- Why Older Adults Prefer Beauty Filters: Exploring the Motivations Behind the Digital Extended Self of Older Adults. -- Research on AHP-QFD Based Age-Friendly Design of Online Shopping APP. -- Logistics Apps for Older Adults: Usability Problems and Design Suggestions. -- A Preliminary Study on Elderly Consumers' Preference for Robot Appearance Design. -- Exploring Active Participation of Short Video Applications Among Older Users: Socio-technical and Attachment Perspective. -- Portuguese Older People and Digital Practices: Insights into Participatory Methodologies. -- Understanding Participatory Design in Health and Wellness Technologies for Older Adults. -- Evaluating Older Adults? User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. -- Interaction Design and Evaluation of AR Glasses Suitable for the Elderly. -- Is This Tech for Me? Examining Perceived Inclusivity Among Older Adults. -- Co-Designing Ambient Learning Displays to Support College Students? Peripheral Interaction across Diverse Learning Contexts. -- A Brief Review of Touch Interaction Fatigue During Older Adults' Smartphone Usage. -- Research on Spatial Digital Feedback of Smart Community for Elderly Living Alone Based on SOR Model. Social Connectedness and Psychological Support -- Memoire: Facilitating Emotional Expression and Enhancing Community Engagement for Older Adults. -- Research on Emotional Environment Satisfaction of Elderly Populations in Communities Based on the PCCS-FA Model. -- Alleviating Factors of Loneliness in Elderly People Living in Cities Assisted by Smart Homes: The Role of Enhancing Self-Worth. -- Digital Companions: The Potential of Social Robots and New Media in Supporting the Psychosocial Health of Older Adults. -- Exploring Virtual Reality Techniques for Assessing the Cognitive Performance of Older Adults. -- Addressing the Avatar in the Room: A User Study on Older Adults? Experiences with a Wearable Augmented Reality Communication System. -- How Social Media Platform-Swinging Enhances Well-Being among Filipino Older Adults. -- Impact-Centered: Design Methodology of Intelligent Personal Assistants for Enhancing Elderly Subjective Well-Being. -- An Interaction Design Study of Horticultural Healing Resting Appliance for Alleviating Loneliness among the Elderly. -- From Participants to Planners: The Psychological and Social Benefits of Community Elderly Involvement in Intergenerational Program Planning. -- Social Linker: Enhancing Elderly Social Connections Through Personality-Aligned Virtual Assistants and Guided Interaction Design. -- Supporting the Development of Contactless Mental Health Assessment: An Explorations of the Relationships Between Gaze Patterns, Depression, Anxiety, and Insomnia. -- A Systematic Review of XR, Spatial, and Physical Interaction in Remote Communication for Emotional Well-Being in Older Adults. 330 $aThe three-volume set LNCS 15809-15811 constitutes the thoroughly refereed proceedings of the 11th International Conference on Human Aspects of IT for the Aged Population, ITAP 2025, held as part of the 27th HCI International Conference on Human-Computer Interaction, HCII 2025, which took place in Gothenburg, Sweden, in June 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The three volumes cover topics as follows: Part I: Designing Older User Experiences; Social Connectedness and Psychological Support Part II: Smart Homes and Communities for Aging in Place; eHealth for Aging Part III: Older Adults and the (Smart) City; Technology Adoption, IT Literacy and the Digital Divide; Living with AI. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15809 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer networks 606 $aArtificial intelligence 606 $aComputers, Special purpose 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Communication Networks 606 $aArtificial Intelligence 606 $aSpecial Purpose and Application-Based Systems 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aComputer networks. 615 0$aArtificial intelligence. 615 0$aComputers, Special purpose. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Communication Networks. 615 24$aArtificial Intelligence. 615 24$aSpecial Purpose and Application-Based Systems. 676 $a005.437 676 $a004.019 702 $aLiqing$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aZhou$b Jia$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996660366203316 996 $aHuman aspects of IT for the aged population$92814720 997 $aUNISA