LEADER 01180nam 2200385 450 001 9910467249603321 005 20200312075458.0 010 $a1-9755-0273-6 035 $a(CKB)4100000010135256 035 $a(MiAaPQ)EBC6032873 035 $a(EXLCZ)994100000010135256 100 $a20200312d2020 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aChanging academia forever $eblack student leaders analyze the movement they led /$fby Kitty Kelly Epstein and Bernard Stringer 210 1$aGorham, Maine :$cMyers Education Press,$d[2020] 210 4$dİ2020 215 $a1 online resource (126 pages) 311 $a1-9755-0271-X 606 $aAfrican American college students 608 $aElectronic books. 615 0$aAfrican American college students. 676 $a378.1982996073 700 $aEpstein$b Kitty Kelly$f1946-$01055823 702 $aStringer$b Bernard 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910467249603321 996 $aChanging academia forever$92489542 997 $aUNINA LEADER 04318nam 22007335 450 001 996655268203316 005 20250401125337.0 010 $a3-031-86585-5 024 7 $a10.1007/978-3-031-86585-5 035 $a(CKB)38184763100041 035 $a(DE-He213)978-3-031-86585-5 035 $a(MiAaPQ)EBC31982271 035 $a(Au-PeEL)EBL31982271 035 $a(EXLCZ)9938184763100041 100 $a20250401d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputers and Games $e12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers /$fedited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (XIV, 219 p. 70 illus., 49 illus. in color.) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15550 311 08$a3-031-86584-7 327 $a -- Chess and its Variants. -- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM. -- Convolutional Neural Networks with Specific Kernels for Computer Chess. -- Chinese Chess EGTB with Perpetual Check-Chase Rules. -- Go and NoGo. -- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go. -- Solving Linear NoGo with Combinatorial Game Theory. -- Solving 7x7 Killall-Go with Seki Database. -- General Approaches for Solving and Playing Games. -- Compressed Game Solving. -- Anytime Sequential Halving in Monte-Carlo Tree Search. -- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms. -- Nonograms. -- Generating Difficult and Fun Nonograms. -- Solving Nonograms: A Constraint Satisfaction Approach. -- Social Aspects of Games. -- Sexual Harassment in Valorant and Overwatch Voice Chats. -- Now You See Me: Recognizing the Player?s Arousal Changes in the Game through Game Footage Videos and Game Context Features. -- Games with Uncertainty. -- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. -- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting. -- Optimal Play of the All Yellow Zombie Dice Game. -- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!. 330 $aThis book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024. The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15550 606 $aAlgorithms 606 $aComputer graphics 606 $aComputer vision 606 $aArtificial intelligence 606 $aSoftware engineering 606 $aComputer networks 606 $aDesign and Analysis of Algorithms 606 $aComputer Graphics 606 $aComputer Vision 606 $aArtificial Intelligence 606 $aSoftware Engineering 606 $aComputer Communication Networks 615 0$aAlgorithms. 615 0$aComputer graphics. 615 0$aComputer vision. 615 0$aArtificial intelligence. 615 0$aSoftware engineering. 615 0$aComputer networks. 615 14$aDesign and Analysis of Algorithms. 615 24$aComputer Graphics. 615 24$aComputer Vision. 615 24$aArtificial Intelligence. 615 24$aSoftware Engineering. 615 24$aComputer Communication Networks. 676 $a005.13 702 $aHartisch$b Michael$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHsueh$b Chu-Hsuan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchaeffer$b Jonathan$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996655268203316 996 $aComputers and Games$9772747 997 $aUNISA