LEADER 03783nam 22008055 450 001 996565865203316 005 20231128154816.0 010 $a3-031-49065-7 024 7 $a10.1007/978-3-031-49065-1 035 $a(CKB)29092501800041 035 $a(MiAaPQ)EBC30977745 035 $a(Au-PeEL)EBL30977745 035 $a(DE-He213)978-3-031-49065-1 035 $a(EXLCZ)9929092501800041 100 $a20231128d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGames and Learning Alliance$b[electronic resource] $e12th International Conference, GALA 2023, Dublin, Ireland, November 29 ? December 1, 2023, Proceedings /$fedited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (481 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14475 311 08$a9783031490644 327 $aSerious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters. 330 $aThis LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14475 606 $aMicrocomputers 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aComputer vision 606 $aArtificial intelligence 606 $aEducation$xData processing 606 $aPersonal Computing 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aComputer Vision 606 $aArtificial Intelligence 606 $aComputers and Education 615 0$aMicrocomputers. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aComputer vision. 615 0$aArtificial intelligence. 615 0$aEducation$xData processing. 615 14$aPersonal Computing. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aComputer Vision. 615 24$aArtificial Intelligence. 615 24$aComputers and Education. 676 $a004.16 700 $aDondio$b Pierpaolo$01448657 701 $aRocha$b Mariana$01448658 701 $aBrennan$b Attracta$01448659 701 $aSchönbohm$b Avo$01448660 701 $ade Rosa$b Francesca$0431634 701 $aKoskinen$b Antti$01448661 701 $aBellotti$b Francesco$01448662 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996565865203316 996 $aGames and Learning Alliance$93644359 997 $aUNISA