LEADER 01414nam2 22003253i 450 001 VAN0095444 005 20131001010512.488 100 $a20130930d1992 |0itac50 ba 101 $afre$aLAT 102 $aFR 105 $a|||| ||||| 200 1 $aˆ1: ‰Livres 1.-3.$fStace 205 $a3. ed. revue et corrigée 210 $aParis$cLes belles lettres$d1992 215 $aLIII, c. 12-129$d20 cm. 461 1$1001VAN0095445$12001 $aSilves$fStace$gtexte établi par Henri Frère et traduit par H. J. Izaac$1205 $aParis : Les belles lettres$1210 $avolumi$a20 cm$1215 $aTesto latino a fronte.$v1 620 $dParis$3VANL000046 700 1$aStatius$bPublius Papinius$3VANV029428$0171438 702 1$aIzaac$bH. J.$3VANV075102 712 $aLes belles lettres $3VANV109337$4650 790 0$aStace$zStatius, Publius Papinius$3VANV076230 790 0$aStatius$zStatius, Publius Papinius$3VANV076229 790 1$aStazio, Publio Papinio$zStatius, Publius Papinius$3VANV076231 790 0$aStazio$zStatius, Publius Papinius$3VANV076232 801 $aIT$bSOL$c20230616$gRICA 899 $aBIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$1IT-CE0105$2VAN00 912 $aVAN0095444 950 $aBIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$d00CONS XVIII.R.238 $e00 2736 20130930 996 $aLivres 1.-3$91433911 997 $aUNICAMPANIA LEADER 04054oam 2200721I 450 001 9910790417903321 005 20190503073415.0 010 $a0-262-31713-3 010 $a0-262-31712-5 035 $a(CKB)2550000001115756 035 $a(EBL)3339668 035 $a(SSID)ssj0000984207 035 $a(PQKBManifestationID)11543040 035 $a(PQKBTitleCode)TC0000984207 035 $a(PQKBWorkID)11012136 035 $a(PQKB)11705059 035 $a(MiAaPQ)EBC3339668 035 $a(CaBNVSL)mat06642240 035 $a(IDAMS)0b00006481f1a675 035 $a(IEEE)6642240 035 $a(OCoLC)857769605$z(OCoLC)861528276$z(OCoLC)881288976$z(OCoLC)900196168$z(OCoLC)1055359868$z(OCoLC)1066440153$z(OCoLC)1081265884$z(OCoLC)1086546961 035 $a(OCoLC-P)857769605 035 $a(MaCbMITP)9052 035 $a(Au-PeEL)EBL3339668 035 $a(CaPaEBR)ebr10756167 035 $a(CaONFJC)MIL516091 035 $a(OCoLC)939263833 035 $a(PPN)258629924 035 $a(EXLCZ)992550000001115756 100 $a20130909d2013 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeyond choices $ethe design of ethical gameplay /$fMiguel Sicart 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2013] 210 4$d©2013 215 $a1 online resource (189 p.) 300 $aDescription based upon print version of record. 311 0 $a0-262-01978-7 311 0 $a1-299-84840-0 320 $aIncludes bibliographical references and index. 327 $a1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- 330 $aHow computer games can be designed to create ethically relevant experiences for players. 330 3 $a"Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films -- including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver -- filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play." 606 $aVideo games$xMoral and ethical aspects 606 $aVideo games$xPhilosophy 610 0$aEthical gameplay 610 0$aVideo game design 610 $aGAME STUDIES/Game Design 610 $aPHILOSOPHY/Ethics & Bioethics 610 $aSOCIAL SCIENCES/Media Studies 615 0$aVideo games$xMoral and ethical aspects. 615 0$aVideo games$xPhilosophy. 676 $a794.8 700 $aSicart$b Miguel$f1978-$0854356 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910790417903321 996 $aBeyond choices$93680248 997 $aUNINA LEADER 03186nam 22004335 450 001 996565568203316 005 20240320181453.0 010 $a3-11-129277-0 024 7 $a10.1515/9783111292779 035 $a(CKB)29270031200041 035 $a(DE-B1597)652526 035 $a(DE-B1597)9783111292779 035 $a(EXLCZ)9929270031200041 100 $a20231209h20232024 fg 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aCicero in Greece, Greece in Cicero $eAspects of Reciprocal Reception from Classical Antiquity to Byzantium and Modern Greece /$fed. by Ioannis Deligiannis 210 1$aBerlin ;$aBoston :$cDe Gruyter,$d[2023] 210 4$d2024 215 $a1 online resource (VIII, 274 p.) 225 1 $aCICERO : Studies on Roman Thought and Its Reception ,$x2567-0158 ;$v9 311 08$a9783111215891 327 $tFrontmatter --$tPrologue --$tTable of Contents --$tPart I: Aspects of Greece and its World in Cicero's Works --$tIntroduction --$tAthens' Authority in Cicero's Philosophical Works --$tLoss of Self, Desperation, and Glimmers of Hope in Cicero's Letters from Exile --$tMercatura Bonarum Artium --$tEloquence as Handmaiden of Wisdom --$tPart II: Aspects of the Reception of Cicero in the Greek-Speaking World --$tIntroduction --$tPreliminary Remarks on the Technical Language of the Bilingual Glossaries of Cicero --$tCicero and Photius --$tGreek Translations of Cicero's Works in the Nineteenth Century --$tThe First Greek Translation of Cicero's De re publica (1839) --$tAppendix: Modern Greek Translations of and/or Commentaries on Cicero --$tAbbreviations --$tBibliography --$tList of Contributors --$tIndex Locorum --$tIndex Nominum --$tPrevious Volumes of the Series 330 $aThe volume aims at complementing the international literature on the interaction between Cicero and Greece. It offers new and unpublished material on Cicero's presence in Greece literally, deriving from his epistles, speeches and philosophical treatises, but also on his interaction with the Greek philosophical schools, the Greek language and politics, etc. Besides, it offers new knowledge on the appreciation and reception of Cicero and his texts by the Greek world from Late Antiquity to Byzantium and Modern Greece, based on material deriving from a variety of sources (papyri, manuscripts, compendia or encyclopaedias, imitations, translations, early editions, etc.), an aspect of the relationships between Cicero and Greece still understudied. Thus, the volume offers an image as illustrative as possible of various aspects of the presence of the Greek world in Cicero's works and of Cicero's presence in Greece from his own times to the present day. 410 0$aCicero (Series : Berlin, Germany) ;$vv. 9. 610 $aCicero. 610 $aGreece. 610 $aantiquity. 610 $areception. 702 $aDeligiannis$b Ioannis$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a996565568203316 996 $aCicero in Greece, Greece in Cicero$93602677 997 $aUNISA