LEADER 00917nam a22002411i 4500 001 991003398409707536 005 20040407153231.0 008 040802s1876 it |||||||||||||||||ita 035 $ab13069299-39ule_inst 035 $aARCHE-102190$9ExL 040 $aBiblioteca Interfacoltà$bita$cA.t.i. Arché s.c.r.l. Pandora Sicilia s.r.l. 082 04$a851 100 1 $aCastelvecchio, Riccardo$0489183 245 12$aI vassalli :$bleggenda in tre atti in versi /$cdi Riccardo Castelvecchio 260 $aMilano :$bLibreria Editrice,$c1876 300 $a80 p. ;$c20 cm 650 4$aPoesia italiana$ySec. 19. 907 $a.b13069299$b02-04-14$c05-08-04 912 $a991003398409707536 945 $aLE002 Fondo Giudici D 1185$g1$i2002000200556$lle002$nC. 1$o-$pE0.00$q-$rn$so $t0$u0$v0$w0$x0$y.i13696476$z05-08-04 996 $aVassalli$9291592 997 $aUNISALENTO 998 $ale002$b05-08-04$cm$da $e-$fita$git $h2$i1 LEADER 03555nam 22005415 450 001 996565564603316 005 20231209095929.0 010 $a3-8394-6192-8 024 7 $a10.1515/9783839461921 035 $a(CKB)28809696000041 035 $a(DE-B1597)627286 035 $a(DE-B1597)9783839461921 035 $a(EXLCZ)9928809696000041 100 $a20231209h20232023 fg 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aFictional Practices of Spirituality I $eInteractive Media /$fed. by Leonardo Marcato, Felix Schniz 210 1$aBielefeld : $ctranscript Verlag, $d[2023] 210 4$d2023 215 $a1 online resource (476 p.) 225 0 $aEdition Kulturwissenschaft ;$v262 311 08$a9783837661927 327 $tFrontmatter -- $tContents -- $tIntroduction -- $tPart I - Role- Play and Spirituality -- $tThe Epiphany Experiment -- $tPlay to Find Yourself -- $tThe Hunter Will Take You -- $tPart IIa - Practice: Game Design -- $tConjuring The Witch's Way -- $tPracticing Dying -- $tPart IIb - Practice: Research -- $tExploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- $tWhere the Magic is -- $tPart IIIa -Videogames: Experience -- $tI Believe in Videogames -- $tFittingly Violent -- $tPart IIIb - Videogames: Perspective -- $tSpes Ultracombinatoria -- $tSacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- $tFranchised Esotericism -- $tPart IIIc - Videogames: From the East -- $tEx Anankes -- $t"At the Same Time ... Both Truth and Fiction" -- $tReligion and Spirituality in NieR: Automata -- $tPart IIId - Videogames: The Case Study of Dragon Age -- $tNegotiating Spiritual Uncertainty through the Lens of Videogames -- $tReligion According to Bioware -- $tLight, Blood, Stone, and Order -- $tPart IV - Concluding thoughts -- $tUnlocking the Spiritual Potential of Games 330 $aFictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 606 $aSOCIAL SCIENCE / Media Studies$2bisacsh 610 $aComputer Games. 610 $aDigital Media. 610 $aGame Design. 610 $aInteractive Fiction. 610 $aMedia Studies. 610 $aMedia. 610 $aPopular Culture. 610 $aReligion. 610 $aReligious Studies. 610 $aSpirituality. 610 $aVideogames. 615 7$aSOCIAL SCIENCE / Media Studies. 702 $aMarcato$b Leonardo, $4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchniz$b Felix, $4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a996565564603316 996 $aFictional Practices of Spirituality I$93656370 997 $aUNISA