LEADER 03242nam 22006613 450 001 996556963403316 005 20231214084507.0 010 $a3-8394-6486-2 024 7 $a10.1515/9783839464861 035 $a(CKB)28467349500041 035 $a(MiAaPQ)EBC7294174 035 $a(Au-PeEL)EBL7294174 035 $a(DE-B1597)650164 035 $a(DE-B1597)9783839464861 035 $a(EXLCZ)9928467349500041 100 $a20231214d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aNarratives Crossing Boundaries $eStorytelling in a Transmedial and Transdisciplinary Context 205 $a1st ed. 210 1$aBielefeld :$ctranscript,$d2023. 210 4$d©2023. 215 $a1 online resource (369 pages) 225 1 $aBild und Bit. Studien zur digitalen Medienkultur 311 $a9783837664867 327 $tFrontmatter -- $tTable of Contents -- $tCrossing Boundaries? Defining Boundaries! -- $tDISCIPLINARY BOUNDARIES -- $tDesigning the Mystery -- $tI Am Your Monster No Longer -- $tWhen Mad Science Found its Way in Digital Games -- $tMEDIAL BOUNDARIES -- $tSerial Games in a Transmedial World -- $tPlaying with Batman -- $tONTOLOGICAL BOUNDARIES -- $tThe Multimodality of Immersion -- $tStories and Political Imaginaries -- $tShared Realities, Solitary Actions -- $tGaming on Climate Change -- $tWomanhood Beyond Stereotypes -- $tExploring Contemporary Southern African Culture through Animation and Video Games -- $tKeeping Memory Alive through Digital Games -- $tTowards the Ludic Cyborg -- $tContributors 330 $aAs the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, so that the ontological boundary transgression between the narrated world and the world of the recipient comes into focus. These diverse transgressions-medial and ontological-are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior. 410 0$aBild und Bit. Studien zur digitalen Medienkultur 606 $aBoundaries 606 $aGames 606 $aStorytelling 606 $aSOCIAL SCIENCE / Media Studies$2bisacsh 610 $aComputer Games. 610 $aGames. 610 $aMedia Aesthetics. 610 $aMedia Studies. 610 $aMedia Theory. 610 $aMedia. 610 $aPopular Culture. 610 $aSocial Impact. 610 $aStorytelling. 615 0$aBoundaries. 615 0$aGames. 615 0$aStorytelling. 615 7$aSOCIAL SCIENCE / Media Studies. 676 $a320.12 700 $aFriedmann$b Joachim$01449334 712 02$aTH Köln$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996556963403316 996 $aNarratives Crossing Boundaries$93646245 997 $aUNISA