LEADER 01161nam--2200409---450- 001 990000956730203316 005 20060522090053.0 035 $a0095673 035 $aUSA010095673 035 $a(ALEPH)000095673USA01 035 $a0095673 100 $a20020212d1967----km-y0itay0103----ba 101 $aita 102 $aIT 105 $a||||||||001yy 200 1 $aTrucchi ed effetti per i vostri film 205 $a4. ed. 210 $aMilano$cIl castello$d1967 215 $a101 p$cll.$d17 cm 312 $aTricks beleben den Film 410 $12001 454 $12001$aTricks beleben den Film$948643 606 0 $aRipresa cinematografica 676 $a778.5992 700 1$aUNBEHAUN,$bKlaus$0552601 801 0$aIT$bsalbc$gISBD 912 $a990000956730203316 951 $aXIII.2. 283(XVI E 3)$b138930 LM$cXVI E 959 $aBK 969 $aUMA 979 $aPATTY$b90$c20020212$lUSA01$h1319 979 $c20020403$lUSA01$h1738 979 $aPATRY$b90$c20040406$lUSA01$h1706 979 $aCOPAT3$b90$c20050426$lUSA01$h1422 979 $aCOPAT6$b90$c20060522$lUSA01$h0900 996 $aTricks beleben den Film$948643 997 $aUNISA LEADER 06937nam 22007575 450 001 996550561303316 005 20230904202327.0 010 $a3-031-43401-3 024 7 $a10.1007/978-3-031-43401-3 035 $a(MiAaPQ)EBC30728613 035 $a(Au-PeEL)EBL30728613 035 $a(DE-He213)978-3-031-43401-3 035 $a(PPN)272734306 035 $a(EXLCZ)9928152168600041 100 $a20230904d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aExtended Reality$b[electronic resource] $eInternational Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I /$fedited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (555 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14218 311 08$aPrint version: De Paolis, Lucio Tommaso Extended Reality Cham : Springer,c2023 9783031434006 327 $aeXtended Reality -- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments -- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique -- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop -- Visualization of large datasets in Virtual Reality systems -- A framework for animating customized avatars from monocular videos in virtual try-on applications -- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments -- Embracing XR System without Compromising on Security and Privacy -- Semantic Explorable Representation of 3D Content Behavior -- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards -- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study -- Effortlessly populating immersive training simulations with background characters -- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe -- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing -- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks -- The Social and hUman ceNtered XR: SUN XR project -- Narrative Perspectives and Embodiment in Cinematic Virtual Reality -- Digital Twin -- Towards a Digital Twin Implementation of Eastern Crete: An educational approach -- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review -- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept -- State of the art (the present and the future) of Urban Digital Twin platforms -- Artificial Intelligence -- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays -- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews -- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach -- User Experience in eXtended Reality -- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue -- The impact of usability and learnability on presence factors in a VR human body navigator -- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments -- Usability evaluation of Mixed Reality applications in VET training -- Design Strategies to Enhance Awareness in MR Collaborative Systems -- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences -- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display -- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition -- Emotion tracking in Virtual Reality Fashion Shows -- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project -- HRV-based detection of Fear of Heights in a VR Environment -- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation -- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation. 330 $aThis two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14218 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aApplication software 606 $aArtificial intelligence 606 $aComputer engineering 606 $aComputer networks 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Engineering and Networks 606 $aUser Interfaces and Human Computer Interaction 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 14$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Engineering and Networks. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006 700 $aDe Paolis$b Lucio Tommaso$0785304 701 $aArpaia$b Pasquale$0762487 701 $aSacco$b Marco$01426848 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996550561303316 996 $aExtended Reality$93559204 997 $aUNISA