LEADER 03857nam 22006135 450 001 996546834903316 005 20230729114257.0 010 $a3-031-32581-8 024 7 $a10.1007/978-3-031-32581-6 035 $a(MiAaPQ)EBC30669105 035 $a(Au-PeEL)EBL30669105 035 $a(DE-He213)978-3-031-32581-6 035 $a(PPN)272256676 035 $a(EXLCZ)9927878694400041 100 $a20230729d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality$b[electronic resource] $eWhere We Will All Live /$fby Jon Peddie 205 $a2nd ed. 2023. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2023. 215 $a1 online resource (429 pages) 311 08$aPrint version: Peddie, Jon Augmented Reality Cham : Springer International Publishing AG,c2023 9783031325809 327 $aForeword by Thomas A. Furness III -- Foreword by Steve Mann -- Preface -- List of Figures -- List of Tables -- Introduction -- Types of Augmented Reality Systems -- Augmented Reality?We?ll All Be Experts Now -- Overview of Augmented Reality System Organization -- Historical Overview: Ghosts to Real AR to DARPA -- Key Applications -- Software Tools and Technologies -- Technology Issues -- Augmented Reality Devices and Suppliers -- Conclusions and Future Possibilities -- Appendix -- Index -- Acknowledgements. 330 $aThis book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR). The author presents AR from its initial philosophies and early developments, and in this updated 2nd edition discusses the latest advances and the ramifications they bring and the impact they have on modern society. He examines the new companies that have entered the field and those that have failed or were acquired giving a complete history of AR progress. He explores the possible future developments providing readers with the tools to understand issues relating to defining, building, and using their perception of what is represented in their perceived reality, and ultimately how we assimilate and react to this information. In Augmented Reality: Where We Will All Live 2nd Edition, Jon Peddie has amassed and integrated a corpus of material that is finally in one place. It will serve as a comprehensive guide and provide valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality, its concepts, history, practices, and the science behind this rapidly advancing field of research and development. 606 $aComputer science 606 $aComputer graphics 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer-aided engineering 606 $aComputer Science 606 $aComputer Graphics 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer-Aided Engineering (CAD, CAE) and Design 615 0$aComputer science. 615 0$aComputer graphics. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer-aided engineering. 615 14$aComputer Science. 615 24$aComputer Graphics. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer-Aided Engineering (CAD, CAE) and Design. 676 $a006.8 700 $aPeddie$b Jon$0481077 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996546834903316 996 $aAugmented Reality$91749193 997 $aUNISA