LEADER 13134nam 22007815 450 001 996542671003316 005 20230623161824.0 010 $a3-031-35596-2 024 7 $a10.1007/978-3-031-35596-7 035 $a(MiAaPQ)EBC30622099 035 $a(Au-PeEL)EBL30622099 035 $a(DE-He213)978-3-031-35596-7 035 $a(PPN)272249572 035 $a(EXLCZ)9927531926300041 100 $a20230623d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHuman-Computer Interaction$b[electronic resource] $eThematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23?28, 2023, Proceedings, Part I /$fedited by Masaaki Kurosu, Ayako Hashizume 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (631 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14011 311 08$aPrint version: Kurosu, Masaaki Human-Computer Interaction Cham : Springer,c2023 9783031355950 327 $aIntro -- Foreword -- HCI International 2023 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human-Computer Interaction Thematic Area (HCI 2023) -- HCI International 2024 Conference -- Contents - Part I -- Design and Evaluation Methods, Techniques and Tools -- Co-creating User Journey Map - A Systematic Approach to Exploring Users' Day-to-Day Experience in Participatory Design Workshops -- 1 Introduction -- 2 Study Design -- 2.1 Workshop Participants and Locations -- 3 PD Workshop -- 3.1 Workshop 1: Learning NLP Technology -- 3.2 Workshop 2: Contextual Interview -- 3.3 Workshop 3: Creating the Journey Map -- 3.4 Workshop 4: Identifying Problems & -- Ideation -- 4 Findings -- 4.1 User Journey Map Generates Reflections -- 4.2 What They Also Learned from User Journey Map -- 4.3 Learning from Other Participants -- 4.4 Inspiration Brought by Brainwriting -- 5 Discussion -- 5.1 User Journey Map Enhanced Mutual Learning -- 5.2 Contradictory Reactions to the use of LEGO® -- 6 Conclusion -- References -- Integrate Gamification into Questionnaire Design -- 1 Introduction -- 1.1 Background and Motivation -- 1.2 Purpose -- 2 Methods -- 2.1 Preparation Phase -- 2.2 Investigation Phase -- 2.3 Analysis Phase -- 3 Results -- 3.1 Gamification Questionnaire and the Results of IPIP 50 -- 3.2 Gamification Questionnaire and Intrinsic Motivation -- 4 Discussion -- 5 Conclusion -- References -- Exploring the Tensions of Self-tracking Wearable Technologies Through Design -- 1 Introduction -- 2 Self-tracking Practices Mediated by Wearable Technologies -- 3 Self-tracking Research: Towards Data Analysis, Usability, and Utility -- 4 Widening the View: Scholarly Debate and Tensions of the Phenomenon -- 4.1 Allusion to Objectivity and Non-neutrality of Data. 327 $a4.2 Data Reductionism and Complexity of Lived Phenomena -- 4.3 Trust in Data and Reliance on Subjective Experience -- 4.4 Performance and Wellbeing -- 4.5 Surveillance and Self-surveillance -- 5 Addressing the Tensions Through Design: Alternative Design Approaches to Solutionism -- 6 Conclusions -- References -- User Clustering Visualization and Its Impact on Motion-Based Interaction Design -- 1 Introduction -- 2 Background -- 2.1 Movement Feature Extraction -- 2.2 Movement and Feature Visualization -- 3 Prototype Implementation -- 3.1 Pose Estimation and Tracking in 3D Space -- 3.2 Feature Extraction System -- 3.3 Visualization Engine -- 4 Proposal Assessment -- 4.1 Participants -- 4.2 Interview Method -- 4.3 Analysis -- 5 Results -- 5.1 Understanding User Behavior -- 5.2 Refining Design Practice -- 5.3 Impact on the Full Design-Production Cycle -- 6 Discussion -- 7 Conclusion and Future Work -- References -- eGLU-Box Mobile: A Smartphone App for Usability Testing by Italian Public Administration Webmasters -- 1 Introduction -- 1.1 eGLU-box: From Its Inception to Today -- 2 Methods -- 2.1 Design -- 2.2 Material -- 2.3 Participants -- 2.4 Procedure -- 2.5 Data Analysis -- 3 Results -- 3.1 Participants' Performance -- 3.2 PCTA Interview -- 3.3 Usability Questionnaire -- 3.4 Eye Movement Analysis -- 4 Discussion and Conclusion -- References -- MobE - A New Approach to Mobile Ethnography -- 1 Mobile Ethnography -- 2 MobE - An Application for Ethnographic Research -- 3 Evaluation Methods and Test Procedure -- 3.1 Study 1: Mobile Ethnographic Study -- 3.2 Study 2: Contextual Interview -- 3.3 Results -- 4 Discussion -- 4.1 Gamification -- 4.2 Context -- 4.3 Comparison of Contextual Interview and Mobile Ethnography -- 4.4 Recommendation for Further Research in Mobile Ethnography -- 5 Summary -- References. 327 $aA Comparative Analysis of Institutional Ethical Codes of Conduct for the Practice of Design -- 1 Introduction -- 2 Why Ethics Matters -- 3 Methodology -- 3.1 Methodological Approach -- 3.2 Data Collection and Analysis -- 4 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Situation-Aware Adaptations for Individualized User Experience and Task Management Optimization -- 1 Introduction and Related Work -- 2 Adaptation Types in SitAdapt -- 3 The Different SitAdapt Adaptations -- 3.1 Changes in Design and Layout -- 3.2 Changes in Content -- 3.3 Changes of Media and Interaction Object Types -- 3.4 Technical Realization of the Adaptation Process -- 4 Task-Management Optimization and Adaptation Control -- 5 Conclusion and Future Work -- References -- Barrier-Free Design Leaf Vein Model for People with Disabilities -- 1 Introduction -- 1.1 Research Background -- 1.2 Research Status -- 1.3 Research Objective -- 2 Research Method -- 2.1 Barrier-Free Design Questionnaire for Professional Designers -- 2.2 Virtual User Models and Virtual Scenarios -- 3 Research Results -- 3.1 Questionnaire Results -- 3.2 Virtual User Model and Virtual Scenario Experiment Results -- 4 Barrier-Free Design Leaf Vein Model -- 4.1 Functionality Element -- 4.2 Applicability and Balance Element -- 4.3 Human-Computer Interaction Ergonomics Element -- 4.4 Emotionalization Element -- 4.5 Attribution and Circular Unity Elements -- 5 Research Cases -- 5.1 Tableware Series Barrier-Free Designed for Diabetic Patients -- 5.2 Designing for Special Groups - Accessible Urban Public Service System -- 6 Conclusion -- References -- Research on the Design of Online Participatory Design Workshop Platform Under Metaphor Design -- 1 Introduction -- 2 Related Work -- 2.1 Card-Based Design Tools in Participatory Design Workshop -- 2.2 Metaphor Design in Human-Computer Interface. 327 $a3 Design -- 3.1 Concept Metaphor Design -- 3.2 Function Metaphor Design -- 3.3 Behavior Metaphor Design -- 4 Usability Test -- 4.1 Participants -- 4.2 Results -- 5 Discussion -- 5.1 Promoting Communication -- 5.2 Inspiring Creativity -- 5.3 Increasing Engagement -- 6 Conclusion -- References -- Research on Elements of Physical Interaction Design and the Information Channel -- 1 Introduction -- 1.1 Research Background -- 1.2 Problem Statement -- 2 Related Work on Physical Interaction -- 3 Concept Definition -- 3.1 Physical -- 3.2 Interaction -- 3.3 Physical Interaction -- 3.4 Physical Interaction Design -- 4 Research Methods and Research Design -- 4.1 Research Methods and Tools -- 4.2 Research Design -- 5 Procedures and Results -- 5.1 Preparation -- 5.2 Data Collection and Analysis -- 6 Discussion and Conclusion -- 7 Future Work -- References -- Work Characteristics as Determinants of Remote Working Acceptance: Integrating UTAUT and JD-R Models -- 1 Introduction -- 1.1 The Present Study -- 2 Materials and Methods -- 2.1 Measures -- 2.2 Data Analysis -- 3 Results -- 3.1 Model Results -- 4 Discussion -- 4.1 Practical and Theoretical Implications -- 4.2 Limitation and Future Direction -- 5 Conclusion -- References -- User-Device-Interaction Model: A Multimodal Interaction ?valuation System Based on Analytic Hierarchy Process -- 1 Introduction -- 1.1 Emerging Interaction Modalities -- 1.2 Multimodal Interaction Evaluation -- 2 Evaluation Indicator -- 2.1 Evaluation Elements -- 2.2 Interpretative Structural Modeling -- 3 AHP-Based Interaction Evaluation Model -- 3.1 Indicator Weights -- 3.2 Weight Vector -- 3.3 Consistency Testing -- 4 Empirical Analysis -- 4.1 Experiment Design -- 4.2 Experiment Results -- 4.3 Scale Data Reliability Testing -- 4.4 Model Validity Testing -- 5 Conclusion -- References. 327 $aUsing Virtual Reality to Overcome Legacy Bias in Remote Gesture Elicitation Studies -- 1 Introduction -- 2 Related Work -- 2.1 Legacy Bias in Gesture Elicitation -- 2.2 Legacy Bias Reduction Designs -- 3 VR Application Design -- 3.1 Design Approach -- 3.2 Apparatus, Materials, and Setup -- 3.3 VR Training -- 3.4 VR GES with `Production' -- 3.5 VR GES with `Priming' -- 3.6 VR GES with `Partnering' -- 3.7 Control Group Design -- 4 Evaluating VR Design with Legacy Bias Reduction -- 4.1 Participants -- 4.2 Procedure -- 4.3 Measures -- 4.4 Gesture Binning -- 4.5 Legacy Bias Classification -- 5 Study Results -- 5.1 Legacy Bias Reduction Design Analysis -- 5.2 Qualitative Analysis -- 5.3 Legacy Bias Reduction Effect Analysis -- 6 Discussion -- 6.1 Limitation and Future Work -- 7 Conclusion -- References -- Design Guidelines Towards 4.0 HMIs: How to Translate Physical Buttons in Digital Buttons -- 1 Introduction and Research Context -- 2 Case Study -- 2.1 Case Study Description -- 2.2 Methods and Design Flow -- 3 Discussion and Design Guidelines -- 3.1 Design Guidelines for the Translation of Physical Buttons in Digital Buttons -- 4 Conclusions -- References -- Meta-analysis Qualifying and Quantifying the Benefits of Automation Transparency to Enhance Models of Human Performance -- 1 Introduction -- 1.1 Background -- 1.2 Existing HAI HPM Framework and Algorithm -- 1.3 An Influence Model of Human-Automation Team (HAT) Performance -- 2 Focus on Automation Transparency -- 3 Method -- 4 Results -- 5 Discussion -- 5.1 Review and Interpretation of the Effects -- 5.2 Implications for the HAI Model -- References -- A Review of Human-Computer Interface Evaluation Research Based on Evaluation Process Elements -- 1 Introduction -- 2 Human-Computer Interface Evaluation Purpose -- 2.1 Interface Usability -- 2.2 Visual Performance -- 2.3 Interface Aesthetics. 327 $a2.4 Suitability for Special People. 330 $aThe four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14011 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer networks 606 $aImage processing?Digital techniques 606 $aComputer vision 606 $aApplication software 606 $aArtificial intelligence 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Communication Networks 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer networks. 615 0$aImage processing?Digital techniques. 615 0$aComputer vision. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Communication Networks. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 676 $a004.019 700 $aKurosu$b Masaaki$0851305 701 $aHashizume$b Ayako$01372554 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996542671003316 996 $aHuman-Computer Interaction$93403485 997 $aUNISA LEADER 05599nam 2200733 450 001 9910790549603321 005 20230721010904.0 010 $a3-0346-1454-3 024 7 $a10.11129/detail.9783034614542 035 $a(CKB)2550000001117181 035 $a(EBL)1075583 035 $a(OCoLC)858228952 035 $a(SSID)ssj0000849267 035 $a(PQKBManifestationID)11432752 035 $a(PQKBTitleCode)TC0000849267 035 $a(PQKBWorkID)10811947 035 $a(PQKB)11018224 035 $a(MiAaPQ)EBC1075583 035 $a(DE-B1597)207912 035 $a(OCoLC)979631802 035 $a(DE-B1597)9783034614542 035 $a(Au-PeEL)EBL1075583 035 $a(CaPaEBR)ebr10831468 035 $a(CaONFJC)MIL517619 035 $a(EXLCZ)992550000001117181 100 $a20080623h20082008 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEnergy manual $esustainable architecture /$fHegger [and three others] 210 1$aBasel ;$aBoston :$cBirkha?user ;$aMunich :$cEdition Detail,$d[2008] 210 4$d©2008 215 $a1 online resource (280 p.) 225 0 $aDETAIL Construction Manuals 300 $aTranslated into English by Gerd H. So?ffker, Philip Thrift and Pamela Seidel. 311 $a3-7643-8764-5 311 $a1-299-86368-X 320 $aIncludes bibliographical references and index. 327 $aPart A. Positions : Global change / Chris Luebkeman -- Energy change / Hermann Scheer -- Architecture and sustainability: a difficult relationship / Robert Kaltenbrunner -- Doing things right: on efficiency and sustainability / Manfred Hegger -- Solar architecture / Thomas Herzog -- Planning and building in life cycles / Karl-Heinz Petzinka, Bernhard Lenz -- Part B. Planning : Fundamentals : Global boundary conditions ; Energy ; Climate and comfort -- Urban space and infrastructure : Land use ; Planning to suit the location ; Infrastructure and technical services -- Building envelope : Maintaining and gaining heat ; Avoiding overheating ; Decentralised ventilation ; Using the daylight ; Generating electricity -- Building services : Sustainable building services ; Heating ; Cooling ; Mechanical ventilation ; Optimising the artificial lighting -- Materials : Heat flow ; Embodied energy ; Materials in the life cycle -- Strategies : Energy concepts ; Politics, legislation, statutory instruments ; Planning process ; Sustainable architecture ; Diagnosis system for sustainable building quality (DSQ) -- Part C. Case studies -- Part D. Appendix : Parameters ; Climate data ; LCA data ; Statutory instruments, directives, standards. 330 $aWhile the efficiency and sustainability offensive is in full swing in most sectors of the economy, in the construction sector it is still in its very beginnings - economically as well as ecologically. However, politicians and policymakers at the global, European, and national levels have begun to address this deficit and are seeking to correct it with legal requirements and laws like EnEV, building certifications, and competitions. Following the proven model of earlier manuals in the series, the Energy Manual presents a comprehensive look at the constructional parameters of energy efficiency and sustainability. It offers an advance look at the legal regulations being planned by the EU, and - as a tool ready for immediate use by architects, engineers, and designers in their daily work - it points the way toward the efficient and sustainable construction and operation of buildings. With its focus on the entire lifecycle of a building, it provides an integrated perspective - a necessary prerequisite for sustainable economic management. 330 $aWährend die Effizienz- und Nachhaltigkeitsoffensive in den meisten Wirtschaftsbereichen in vollem Gang ist, steht das Bauen damit noch ganz am Anfang - ökonomisch wie ökologisch. Die Politik auf globaler, europäischer und nationaler Ebene nimmt sich dieses Defizits inzwischen zunehmend an und versucht es durch rechtliche Anforderungen und Gesetze wie EnEV, Gebäudezertifizierungen und Wettbewerbe wettzumachen. Der Energie Atlas gibt in der bewährten Form der Atlanten eine umfassende Darstellung der konstruktiven Parameter von Energieeffizienz und Nachhaltigkeit wieder. Er nimmt die von der EU geplanten gesetzlichen Regulierungen vorweg und weist als unmittelbar verwendbare Arbeitshilfe für die tägliche Arbeit von Architekten, Ingenieuren und Designern den Weg zu effizientem und nachhaltigem Bauen und Betreiben von Gebäuden. Mit seiner Orientierung am gesamten Lebenszyklus eines Gebäudes leistet er eine ganzheitliche Betrachtung - eine unverzichtbare Voraussetzung für nachhaltiges Wirtschaften. 606 $aSustainable architecture 606 $aArchitecture$xEnvironmental aspects 606 $aSustainable development 615 0$aSustainable architecture. 615 0$aArchitecture$xEnvironmental aspects. 615 0$aSustainable development. 676 $a720.472 676 $a693.832 700 $aHegger$b Manfred, $4aut$4http://id.loc.gov/vocabulary/relators/aut.$01036753 701 $aHegger$b Manfred$01036753 701 $aS?o?ffker$b Gerd H$01036754 701 $aThrift$b Philip$01570839 701 $aSeidel$b Pamela$01570840 712 02$aInstitut fu?r Internationale Architektur-Dokumentation. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910790549603321 996 $aEnergy manual$93844768 997 $aUNINA