LEADER 02810nam 2200481 450 001 996508668003316 005 20230504093749.0 010 $a9783031109324$b(electronic bk.) 010 $z9783031109317 024 7 $a10.1007/978-3-031-10932-4 035 $a(MiAaPQ)EBC7167850 035 $a(Au-PeEL)EBL7167850 035 $a(CKB)25936570400041 035 $a(DE-He213)978-3-031-10932-4 035 $a(PPN)267807570 035 $a(EXLCZ)9925936570400041 100 $a20230504d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlaying with the past $einto the future /$fErik Champion 205 $a2nd ed. 2022. 210 1$aCham, Switzerland :$cSpringer,$d[2022] 210 4$dİ2022 215 $a1 online resource (241 pages) 225 1 $aHuman?Computer Interaction Series,$x2524-4477 311 08$aPrint version: Champion, Erik Playing with the Past: into the Future Cham : Springer International Publishing AG,c2023 9783031109317 320 $aIncludes bibliographical references and index. 327 $aVirtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index. 330 $aSince the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges. 410 0$aHuman?Computer Interaction Series,$x2524-4477 606 $aVirtual reality in archaeology 615 0$aVirtual reality in archaeology. 676 $a623.805 700 $aChampion$b Erik$01274640 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a996508668003316 996 $aPlaying with the past$93363125 997 $aUNISA