LEADER 03118nam 2200649 450 001 996487172703316 005 20221127132350.0 010 $a3-8376-6200-4 024 7 $a10.1515/9783839462003 035 $a(CKB)5150000000680805 035 $a(NjHacI)995150000000680805 035 $a(DE-B1597)625597 035 $a(OCoLC)1343104225 035 $a(DE-B1597)9783839462003 035 $a(MiAaPQ)EBC30469312 035 $a(Au-PeEL)EBL30469312 035 $a(EXLCZ)995150000000680805 100 $a20221127d2022 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aPlayful Materialities $eThe Stuff That Games Are Made Of /$fedited by Benjamin Beil, [and many others] 205 $a1st ed. 210 1$aBerlin, Germany :$ctranscript Verlag,$d2022. 215 $a1 online resource (404 pages) 225 0 $aBild und Bit ;$v14 311 $a3-8394-6200-2 327 $tFrontmatter -- $tTable of Contents -- $tPreface and Acknowledgments -- $tPLACES -- $tVegas, Disney, and the Metaverse -- $tAugmenting Materialities -- $tEXHIBITS -- $tLet's Play the Exhibition! -- $tTo Craft a Game Arts Curators Kit -- $tOn Chainsaws and Display Cases -- $tMODIFICATIONS -- $tUnpacking the Blackbox of 'Normal Gaming' -- $tBeing a Child Again Through Gameplay -- $tLego Level Up -- $tPIECES -- $tBeyond Pawns and Meeples -- $tHave We Left the Paperverse Yet? -- $tKeep the Innovation Rolling -- $tImmateriality and Immortality -- $tContributors 330 $aGame culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. The contributors examine this playful materiality from various angles. 410 0$aBild und Bit Series 517 $aPlayful Materialities 606 $aDigital media 610 $aComputer Games. 610 $aCulture. 610 $aDigital Media. 610 $aMateriality. 610 $aMedia Aesthetics. 610 $aMedia Studies. 610 $aMedia. 610 $aPlay. 610 $aPopular Culture. 615 0$aDigital media. 676 $a302.231 686 $aAP 15963$2rvk 701 $aBeil$b Benjamin$f1980-$01259995 701 $aFreyermuth$b Gundolf S.$f1955-$01221305 701 $aSchmidt$b Hanns Christian$01221306 701 $aRusch$b Raven$01259996 712 02$aBMBF Fördervorhaben 16TOA002$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a996487172703316 996 $aPlayful Materialities$92965553 997 $aUNISA