LEADER 01628nam 2200469 450 001 996478870103316 005 20230214202725.0 010 $a9783031056376$b(electronic bk.) 010 $z9783031056369 035 $a(MiAaPQ)EBC7018151 035 $a(Au-PeEL)EBL7018151 035 $a(CKB)23843094900041 035 $aEBL7018151 035 $a(AU-PeEL)EBL7018151 035 $a(PPN)269102612 035 $a(EXLCZ)9923843094900041 100 $a20221223d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI in games $e4th International Conference, HCI GAMES 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, proceedings /$fXiaowen Fang 210 1$aCham, Switzerland :$cSpringer International Publishing,$d[2022] 210 4$dİ2022 215 $a1 online resource (675 pages) 225 1 $aLecture Notes in Computer Science 300 $aDescription based upon print version of record. 311 08$aPrint version: Fang, Xiaowen HCI in Games Cham : Springer International Publishing AG,c2022 9783031056369 410 0$aLecture notes in computer science. 606 $aVideo games$vCongresses 606 $aHuman-computer interaction$vCongresses 615 0$aVideo games 615 0$aHuman-computer interaction 676 $a794.8 700 $aFang$b Xiaowen$0846724 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a996478870103316 996 $aHCI in Games$92885143 997 $aUNISA