LEADER 04218nam 22008295 450 001 996466466903316 005 20200701143147.0 010 $a3-319-22960-5 024 7 $a10.1007/978-3-319-22960-7 035 $a(CKB)4340000000001083 035 $a(SSID)ssj0001585138 035 $a(PQKBManifestationID)16264690 035 $a(PQKBTitleCode)TC0001585138 035 $a(PQKBWorkID)14866229 035 $a(PQKB)11093377 035 $a(DE-He213)978-3-319-22960-7 035 $a(MiAaPQ)EBC6298264 035 $a(MiAaPQ)EBC5586662 035 $a(Au-PeEL)EBL5586662 035 $a(OCoLC)920880842 035 $a(PPN)190528117 035 $a(EXLCZ)994340000000001083 100 $a20150901d2015 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aGames and Learning Alliance$b[electronic resource] $eThird International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers /$fedited by Alessandro De Gloria 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (XII, 185 p. 44 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9221 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-22959-1 320 $aIncludes bibliographical references and index. 327 $aBeyond serious games -- Investigating the deployment of serious games in formal education -- Understanding the role of the teacher in using a serious game -- Identifying pedagogical uses of serious games -- Multiplayer serious games and user experience -- A brief practical game development approach -- Gamification in a smart city context -- A conceptual model towards in the scaffolding of learning experience. 330 $aThis book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9221 606 $aPersonal computers 606 $aEducation?Data processing 606 $aArtificial intelligence 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 676 $a004 702 $aDe Gloria$b Alessandro$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996466466903316 996 $aGames and learning alliance$92065777 997 $aUNISA