LEADER 04272nam 22006495 450 001 996466282103316 005 20200701125840.0 010 $a3-030-03928-5 024 7 $a10.1007/978-3-030-03928-8 035 $a(CKB)4100000007127471 035 $a(DE-He213)978-3-030-03928-8 035 $a(MiAaPQ)EBC6307103 035 $a(PPN)232470898 035 $a(EXLCZ)994100000007127471 100 $a20181108d2018 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Artificial Intelligence - IBERAMIA 2018$b[electronic resource] $e16th Ibero-American Conference on AI, Trujillo, Peru, November 13-16, 2018, Proceedings /$fedited by Guillermo R. Simari, Eduardo Fermé, Flabio Gutiérrez Segura, José Antonio Rodríguez Melquiades 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XVII, 520 p. 165 illus., 96 illus. in color.) 225 1 $aLecture Notes in Artificial Intelligence ;$v11238 311 $a3-030-03927-7 327 $aKnowledge Engineering -- Knowledge Representation and Reasoning under Uncertainty -- Multiagent Systems -- Game Theory and Economic Paradigms -- Game Playing and Interactive Entertainment -- Ambient Intelligence -- Machine Learning Applications -- Machine Learning Methods, Cognitive Modeling -- Cognitive Systems -- Planning and Scheduling -- Robotics -- Vision -- Natural Language Processing -- Human-Computer Interaction, AI in Education -- NLP and Knowledge Representation -- NLP and Machine Learning -- NLP and Text Mining -- Humans and AI -- Human-Aware AI -- General AI, Knowledge Engineering -- AI and the Web Applications -- Computational Sustainability and AI -- Heuristic Search and Optimization. 330 $aThis book constitutes the refereed proceedings of the 16th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2018, held in Trujillo, Peru,in November 2018. The 41 papers presented were carefully reviewed and selected from 92 submissions. The papers are organized in the following topical sections: Knowledge Engineering, Knowledge Representation and Reasoning under Uncertainty., Multiagent Systems., Game Theory and Economic Paradigms, Game Playing and Interactive Entertainment, Ambient Intelligence, Machine Learning Methods, Cognitive Modeling,General AI, Knowledge Engineering, Computational Sustainability and AI, Heuristic Search and Optimization and much more. 410 0$aLecture Notes in Artificial Intelligence ;$v11238 606 $aArtificial intelligence 606 $aAlgorithms 606 $aApplication software 606 $aSpecial purpose computers 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aAlgorithm Analysis and Problem Complexity$3https://scigraph.springernature.com/ontologies/product-market-codes/I16021 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aSpecial Purpose and Application-Based Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I13030 615 0$aArtificial intelligence. 615 0$aAlgorithms. 615 0$aApplication software. 615 0$aSpecial purpose computers. 615 14$aArtificial Intelligence. 615 24$aAlgorithm Analysis and Problem Complexity. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aSpecial Purpose and Application-Based Systems. 676 $a006.3 702 $aSimari$b Guillermo R$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFermé$b Eduardo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGutiérrez Segura$b Flabio$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aRodríguez Melquiades$b José Antonio$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996466282103316 996 $aAdvances in Artificial Intelligence - IBERAMIA 2018$91921282 997 $aUNISA LEADER 03064nam 2200661 450 001 9910784507603321 005 20230207224253.0 010 $a1-280-76013-3 010 $a9786610760138 010 $a0-19-802075-9 010 $a0-19-536356-6 035 $a(CKB)1000000000398687 035 $a(EBL)430876 035 $a(OCoLC)609831504 035 $a(SSID)ssj0000293345 035 $a(PQKBManifestationID)12063503 035 $a(PQKBTitleCode)TC0000293345 035 $a(PQKBWorkID)10272540 035 $a(PQKB)11477866 035 $a(MiAaPQ)EBC430876 035 $a(Au-PeEL)EBL430876 035 $a(CaPaEBR)ebr11303558 035 $a(CaONFJC)MIL76013 035 $a(EXLCZ)991000000000398687 100 $a20161201h19861986 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 12$aA cycle of outrage $eAmerica's reaction to the juvenile delinquent in the 1950s. /$fJames Gilbert 210 1$aNew York, New York :$cOxford University Press,$d1986. 210 4$d©1986 215 $a1 online resource (273 p.) 300 $aIncludes index. 311 $a0-19-505641-8 327 $aContents; Introduction The Social History of an Idea; 1 A Problem of Behavior; 2 Rehearsal for a Crime Wave; 3 Controlling Public Opinion; 4 The Great Fear; 5 The Lawyers' Dilemma; 6 Crusade Against Mass Culture; 7 The Intellectuals and Mass Culture; 8 Delinquency Theory: From Structure to Subculture; 9 Mass Media and Delinquency: A National Forum; 10 Movies and the Censorship of Mass Culture; 11 Juvenile Delinquency Films; 12 Selling Youth Culture; 13 Postscript; Notes; Index 330 $aThe youth culture is on everyone's lips today, as pressures build to ban controversial song lyrics, reintroduce school prayer, and prohibit teenagers' access to contraceptives. 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