LEADER 03838nam 22006735 450 001 996466206703316 005 20200706125016.0 010 $a3-319-91584-3 024 7 $a10.1007/978-3-319-91584-5 035 $a(CKB)4100000005323622 035 $a(DE-He213)978-3-319-91584-5 035 $a(MiAaPQ)EBC6295201 035 $a(PPN)229502113 035 $a(EXLCZ)994100000005323622 100 $a20180601d2018 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry$b[electronic resource] $e10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II /$fedited by Jessie Y.C. Chen, Gino Fragomeni 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XXII, 395 p. 184 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v10910 300 $aIncludes index. 311 $a3-319-91583-5 330 $aThis two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v10910 606 $aUser interfaces (Computer systems) 606 $aOptical data processing 606 $aComputer communication systems 606 $aSpecial purpose computers 606 $aComputer graphics 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aSpecial Purpose and Application-Based Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I13030 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aUser interfaces (Computer systems). 615 0$aOptical data processing. 615 0$aComputer communication systems. 615 0$aSpecial purpose computers. 615 0$aComputer graphics. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aImage Processing and Computer Vision. 615 24$aComputer Communication Networks. 615 24$aSpecial Purpose and Application-Based Systems. 615 24$aComputer Graphics. 676 $a006.8 702 $aChen$b Jessie Y.C$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFragomeni$b Gino$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996466206703316 996 $aVirtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry$91997344 997 $aUNISA