LEADER 04022nam 22008055 450 001 996466158303316 005 20230406002856.0 010 $a3-540-32489-5 024 7 $a10.1007/11674399 035 $a(CKB)1000000000232825 035 $a(SSID)ssj0000316935 035 $a(PQKBManifestationID)11225855 035 $a(PQKBTitleCode)TC0000316935 035 $a(PQKBWorkID)10288010 035 $a(PQKB)10955218 035 $a(DE-He213)978-3-540-32489-8 035 $a(MiAaPQ)EBC3067586 035 $a(PPN)123131588 035 $a(EXLCZ)991000000000232825 100 $a20100417d2006 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aComputers and Games$b[electronic resource] $e4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /$fedited by H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu 205 $a1st ed. 2006. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2006. 215 $a1 online resource (XIV, 334 p.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v3846 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-32488-7 320 $aIncludes bibliographical references and index. 327 $aEfficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v3846 606 $aComputer science 606 $aComputer science?Mathematics 606 $aDiscrete mathematics 606 $aNumerical analysis 606 $aMathematical statistics 606 $aArtificial intelligence 606 $aAlgorithms 606 $aComputer Science 606 $aDiscrete Mathematics in Computer Science 606 $aNumerical Analysis 606 $aProbability and Statistics in Computer Science 606 $aArtificial Intelligence 606 $aAlgorithms 615 0$aComputer science. 615 0$aComputer science?Mathematics. 615 0$aDiscrete mathematics. 615 0$aNumerical analysis. 615 0$aMathematical statistics. 615 0$aArtificial intelligence. 615 0$aAlgorithms. 615 14$aComputer Science. 615 24$aDiscrete Mathematics in Computer Science. 615 24$aNumerical Analysis. 615 24$aProbability and Statistics in Computer Science. 615 24$aArtificial Intelligence. 615 24$aAlgorithms. 676 $a000 702 $aHerik$b H. Jaap van den$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBjörnsson$b Yngvi$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aNetanyahu$b Nathan S$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aCG 2004 906 $aBOOK 912 $a996466158303316 996 $aComputers and Games$9772747 997 $aUNISA