LEADER 05432nam 22007455 450 001 996466157903316 005 20200701005252.0 010 $a3-540-68141-8 024 7 $a10.1007/11944874 035 $a(CKB)1000000000283901 035 $a(SSID)ssj0000318444 035 $a(PQKBManifestationID)11239145 035 $a(PQKBTitleCode)TC0000318444 035 $a(PQKBWorkID)10309120 035 $a(PQKB)11285775 035 $a(DE-He213)978-3-540-68141-0 035 $a(MiAaPQ)EBC3068603 035 $a(PPN)123140013 035 $a(EXLCZ)991000000000283901 100 $a20100301d2006 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aInternet and Network Economics$b[electronic resource] $eSecond International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings /$fedited by Paul Spirakis, Marios Mavronicolas, Spyros Kontogiannis 205 $a1st ed. 2006. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2006. 215 $a1 online resource (XI, 404 p.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v4286 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-68138-8 320 $aIncludes bibliographical references and index. 327 $aRecent Developments in Learning and Competition with Finite Automata (Extended Abstract) -- Dynamic Mechanism Design -- Unconditional Competitive Auctions with Copy and Budget Constraints -- Truthful Auctions with Optimal Profit -- Mechanisms with Verification for Any Finite Domain -- Pure Nash Equilibria in Player-Specific and Weighted Congestion Games -- On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games -- Strong and Correlated Strong Equilibria in Monotone Congestion Games -- The Equilibrium Existence Problem in Finite Network Congestion Games -- First-Passage Percolation on a Width-2 Strip and the Path Cost in a VCG Auction -- Optimal Cost-Sharing Mechanisms for Steiner Forest Problems -- Mechanisms to Induce Random Choice -- Bayesian Optimal No-Deficit Mechanism Design -- Succinct Approximation of Trade-Off Curves -- Game-Theoretic Aspects of Designing Hyperlink Structures -- Competing for Customers in a Social Network: The Quasi-linear Case -- Selfish Service Installation in Networks -- Games of Connectivity -- Assignment Problems in Rental Markets -- On Portfolio?s Default-Risk-Adjusted Duration and Value: Model and Algorithm Based on Copulas -- Price Roll-Backs and Path Auctions: An Approximation Scheme for Computing the Market Equilibrium -- New Results on Rationality and Strongly Polynomial Time Solvability in Eisenberg-Gale Markets -- Making Economic Theory Operational -- Sparse Games Are Hard -- Market Equilibria with Hybrid Linear-Leontief Utilities -- Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games -- A Note on Approximate Nash Equilibria -- Ranking Sports Teams and the Inverse Equal Paths Problem -- Price of Anarchy for Polynomial Wardrop Games -- Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic -- A Worm Propagation Model Based on People?s Email Acquaintance Profiles -- Mixed Strategies in Combinatorial Agency -- The Sound of Silence: Mining Implicit Feedbacks to Compute Reputation -- Strongly Polynomial-Time Truthful Mechanisms in One Shot -- Secretary Problems with Competing Employers. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v4286 606 $aComputer science 606 $aComputer communication systems 606 $aApplication software 606 $aComputers and civilization 606 $aE-commerce 606 $aPopular Computer Science$3https://scigraph.springernature.com/ontologies/product-market-codes/Q23000 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aComputer Appl. in Administrative Data Processing$3https://scigraph.springernature.com/ontologies/product-market-codes/I2301X 606 $ae-Commerce/e-business$3https://scigraph.springernature.com/ontologies/product-market-codes/I26000 615 0$aComputer science. 615 0$aComputer communication systems. 615 0$aApplication software. 615 0$aComputers and civilization. 615 0$aE-commerce. 615 14$aPopular Computer Science. 615 24$aComputer Communication Networks. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aComputers and Society. 615 24$aComputer Appl. in Administrative Data Processing. 615 24$ae-Commerce/e-business. 676 $a004.67/8 702 $aSpirakis$b Paul$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMavronicolas$b Marios$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKontogiannis$b Spyros$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a996466157903316 996 $aInternet and Network Economics$9772182 997 $aUNISA